
Custom Mesh Masks in Unity
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Sophia Harris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of creating a custom UI mesh mask?
To enhance the visual appeal of the UI
To mask multiple parts of the UI using a single mask
To reduce the file size of the UI assets
To improve the performance of the UI
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a limitation of using a basic UI mask with an image and mask component?
It can only mask one child object
It requires complex coding
It cannot animate the mask
It cannot use multiple parent objects for masking
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a custom mesh mask in Unity?
Design a custom texture
Create a new UI object
Add a mask component
Create a C# script extending MaskableGraphic
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which function is overridden to create a custom mesh in Unity?
Update()
Start()
OnEnable()
PopulateMesh()
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure the custom mesh updates every frame?
By manually refreshing the UI
By using a coroutine
By reloading the scene
By calling SetVerticesDirty() in Update()
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of using a custom mesh mask over a texture-based mask?
It is faster to implement
It requires less memory
It supports more colors
It is easier to animate
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the VertexHelper class in creating a custom mesh?
It provides texture mapping
It optimizes rendering performance
It assists in handling mesh shapes
It manages the UI layout
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