UI Functionality in Game Development

UI Functionality in Game Development

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

In this video, Code Monkey guides viewers through creating a character portrait window in Unity's UI. The tutorial covers setting up the UI window, configuring a camera to render the character's view, and writing a C# script to manage the window's display. The video also demonstrates adding UI interactions to show and hide the window using buttons. The tutorial concludes with a preview of adding support for multiple windows in the next video.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of the video tutorial?

To create a multiplayer game.

To learn about Unity's physics engine.

To design a new character model.

To create a character portrait UI window.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the raw image component in the UI window?

To render 3D models.

To display a texture 2D.

To play a video.

To display a sprite.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the camera set up to render to a texture?

By using a sprite renderer.

By creating a render texture.

By using a particle system.

By applying a shader.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the 'show' method in the script?

To change the camera angle.

To display the UI window.

To hide the UI window.

To load a new scene.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'hide' function do in the script?

It hides the UI window.

It plays a sound effect.

It makes the UI window visible.

It changes the background color.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the camera positioned in relation to the character?

It is fixed at the origin.

It moves with the mouse.

It follows the character's X and Y position.

It is placed randomly.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What component is added to the character to enable clicking?

A NavMesh Agent.

A Light component.

A Box Collider 2D.

A Rigidbody component.

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