UI Design and Scaling Concepts

UI Design and Scaling Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Ethan Morris

FREE Resource

In this video tutorial, Code Monkey guides viewers through setting up a user interface (UI) in a 2D game scene. The tutorial begins with organizing the scene hierarchy by creating game objects. It then covers creating a UI canvas and adding a UI image. The video explains different render modes and sets up a UI camera for better control. Scaling and resolution settings are discussed to ensure the UI adapts to various screen sizes. Finally, the tutorial demonstrates adding a UI text element and making final adjustments to ensure the UI is versatile and functional across different resolutions.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating a game object named 'Game Hamlet' in the initial setup?

To organize the scene hierarchy

To add a new camera

To set the game resolution

To create a UI element

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the UI canvas created in the scene?

To display UI elements

To manage game physics

To control lighting

To add 3D models

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which render mode allows assigning a camera to render the UI?

Perspective Mode

World Space

Screen Space - Overlay

Screen Space - Camera

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using a UI camera in screen space camera mode?

It allows 3D rendering

It simplifies coding

It enables perspective and shader effects

It increases game performance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which scaling mode resizes the UI to fit the screen size?

Constant Pixel Size

Scale with Screen Size

Constant Physical Size

Dynamic Scaling

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What reference resolution is set for desktop games in the video?

800x600

1920x1080

1280x720

1024x768

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the UI text object anchored in the final setup?

To the bottom left corner

To the top right corner

To the top left corner

To the center

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?