UI Design and Scaling Concepts

UI Design and Scaling Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

In this video tutorial, Code Monkey guides viewers through setting up a user interface (UI) in a 2D game scene. The tutorial begins with organizing the scene hierarchy by creating game objects. It then covers creating a UI canvas and adding a UI image. The video explains different render modes and sets up a UI camera for better control. Scaling and resolution settings are discussed to ensure the UI adapts to various screen sizes. Finally, the tutorial demonstrates adding a UI text element and making final adjustments to ensure the UI is versatile and functional across different resolutions.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating a game object named 'Game Hamlet' in the initial setup?

To organize the scene hierarchy

To add a new camera

To set the game resolution

To create a UI element

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the UI canvas created in the scene?

To display UI elements

To manage game physics

To control lighting

To add 3D models

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which render mode allows assigning a camera to render the UI?

Perspective Mode

World Space

Screen Space - Overlay

Screen Space - Camera

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using a UI camera in screen space camera mode?

It allows 3D rendering

It simplifies coding

It enables perspective and shader effects

It increases game performance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which scaling mode resizes the UI to fit the screen size?

Constant Pixel Size

Scale with Screen Size

Constant Physical Size

Dynamic Scaling

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What reference resolution is set for desktop games in the video?

800x600

1920x1080

1280x720

1024x768

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the UI text object anchored in the final setup?

To the bottom left corner

To the top right corner

To the top left corner

To the center

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