Game Development Concepts in Unity

Game Development Concepts in Unity

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

In this video, Code Monkey reviews various tutorials published in July 2018. The content includes enhancing a waiting queue system in Battle Round Tycoon, beginner tutorials for setting up a 2D scene and UI in Unity, creating dynamic UI graphs, developing character portraits and quest arrow pointers, building a resource gathering AI, and using hexadecimal colors and a time.tick system. The video concludes with an invitation for questions and encourages viewers to subscribe for more content.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary goal of modifying the waiting queue in Battle Round Tycoon?

To enhance the game's graphics

To implement a grid-based logic

To introduce a new storyline

To add a new character class

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which two beginner-focused topics were covered in the Unity tutorials?

Setting up a 3D scene and animations

Creating a 2D scene and UI

Developing a multiplayer system

Implementing sound effects

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature was added to the UI graph to support an infinite number of values?

Color customization

3D rendering

Dynamic x-axis

Dynamic y-axis

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of converting the line graph into a bar chart?

To enhance data representation

To reduce memory usage

To improve visual appeal

To simplify the code

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What effect was achieved with the character portrait UI window?

Displaying a 3D model

Capturing a view of the character

Animating character movements

Changing character outfits

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary use of the quest arrow pointer system?

To display character stats

To direct players to a position

To manage game resources

To create dynamic weather effects

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the goal of the resource gather AI series?

To implement a multiplayer feature

To design a new character class

To develop a unit for gathering resources

To create a new game engine

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