
Game Loading Mechanics and Concepts

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Mia Campbell
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of the play button in the main menu?
To save the game progress
To display game settings
To load a loading scene
To exit the game
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the loader class made static?
To enable dynamic method calls
To facilitate inheritance
To ensure only static methods and fields are used
To allow multiple instances
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of using enums for scene names?
They enhance graphics performance
They allow for dynamic scene creation
They prevent the use of string literals
They reduce memory usage
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue does the loading screen address during scene transitions?
It speeds up loading times
It enhances graphics quality
It prevents the game from appearing frozen
It reduces game lag
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the loader callback script?
To render graphics
To manage user input
To handle game physics
To call a function after the first update
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is a dummy MonoBehaviour class needed for coroutines?
To manage user interface
To handle network operations
To extend the loader class
To start coroutines in a static class
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the async operation object contain?
Loading state
Game settings
Graphics data
User preferences
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