Unity 2020 Features and Improvements

Unity 2020 Features and Improvements

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

The video provides an overview of Unity 2020 updates, focusing on stability, performance, rendering, AI tools, and quality-of-life improvements. It highlights new features in animation, prefabs, lighting, and multiplayer, aiming to enhance game development with Unity.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the Unity 2020 updates as mentioned in the introduction?

Adding new features

Improving stability and performance

Increasing the number of preview packages

Focusing on 3D rendering

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has the release cycle changed for Unity 2020?

There are two tech releases and a long-term support release

All releases are now in alpha phase

Preview packages are being increased

There are now four types of releases

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of the Universal Render Pipeline in Unity 2020?

To focus solely on 2D rendering

To become the default render pipeline

To replace the high definition render pipeline

To eliminate the need for hybrid rendering

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What significant improvement does the Hybrid Renderer version 2.0 bring?

A 2x performance improvement

A 5x performance improvement

No change in performance

A decrease in performance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What new feature is being developed for 2D projects in Unity 2020?

An exclusive 2D rendering pipeline

A focus on 3D physics

A combined 2D template with all 2D packages

A new 3D rendering engine

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the AI-based tools mentioned in the video?

To enhance user interface design

To create 3D models

To generate and modify textures using AI

To improve sound quality

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the expected benefit of the GPU lightmapper in development?

It will eliminate the need for light baking

It will slow down the baking process

It will bake lighting 100 times faster than the CPU

It will only work with 2D games

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