Damage Circle Mechanics in Battle Royale

Damage Circle Mechanics in Battle Royale

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Mia Campbell

FREE Resource

The video tutorial guides viewers through creating a shrinking damage circle for a Battle Royale game. It covers setting up visuals, coding the circle's size and position, implementing damage logic, and adding dynamic shrinking and movement. The tutorial also introduces randomness to the circle's behavior, enhancing game dynamics.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the damage circle in Battle Royale games?

To shrink the play area over time

To provide a safe zone for players

To increase player health

To display player statistics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method is used to create the visual representation of the damage circle?

Using a complex animation

Using a simple circle texture on a sprite renderer

Using a video overlay

Using a 3D model

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the damage applied to the player when they are outside the circle?

By reducing player speed

By increasing player score

By decreasing player health

By teleporting the player back inside

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'setCircleSize' function in the code?

To set the size of the damage circle

To reset player health

To change the game difficulty

To initialize the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the player moves outside the damage circle?

The player gains extra points

The player receives a speed boost

The player takes damage

The player becomes invincible

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'circle shrink speed' variable?

To control player movement speed

To set the initial size of the circle

To adjust the game volume

To determine how fast the circle shrinks

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the target position for the shrinking circle determined?

It is randomly generated within the current circle

It is always fixed at the center

It is set by the player

It is determined by the player's score

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