Shield Mechanics in Game Development

Shield Mechanics in Game Development

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Mia Campbell

FREE Resource

This video tutorial guides viewers through creating a Captain America game in Unity 2D. It covers setting up the shield game object, coding its throw and recall mechanics, and implementing interactions with enemies. Advanced features like auto-targeting and bouncing are also explored, providing a comprehensive look at game development in Unity.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the video tutorial?

To explore the history of Captain America

To learn advanced Unity 3D techniques

To develop a 2D game featuring Captain America and his shield

To create a 3D model of Captain America

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which component is NOT added to the shield game object during setup?

Sprite Renderer

Circle Collider 2D

Rigidbody 2D

Audio Source

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature is added to the shield to enhance its visual effect?

A glowing aura

A color change

A trail renderer

A shadow effect

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the shield's recall functionality implemented?

By creating a new shield instance

By using a magnet effect

By using a teleportation script

By setting the shield's velocity towards the player

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the shield hits a wall?

It bounces off the wall

It stops moving

It changes color

It breaks into pieces

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding a physics material to the shield?

To enable it to bounce off surfaces

To change its color

To increase its speed

To make it invisible

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the shield interact with enemies?

It heals them

It causes damage upon collision

It passes through them

It ignores them

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