Unity Game Development Concepts

Unity Game Development Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

The stream features Code Monkey discussing various game development techniques using Unity. It covers the Humble Bundle assets, breaks down game mechanics from 'Verdun', and explores the artillery and gas mechanics in detail. The session also includes a demonstration of drawing on a minimap and recreating mechanics from 'Outer Wilds'. The stream concludes with community interaction and a discussion on potential future content.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary focus of Code Monkey's YouTube channel?

Travel vlogs

Unity game development tutorials

Cooking tutorials

Music production

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the artillery mechanic, what is used to determine where the artillery will land?

A random number generator

A user input form

A raycast

A GPS system

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a player enters the gas area without a gas mask in the game?

The player takes damage

The player becomes invisible

The player's vision improves

The player gains health

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between the particle system and the VFX graph in Unity?

Particle system is for sound, VFX graph for visuals

Particle system runs on GPU, VFX graph on CPU

Particle system is for 2D, VFX graph for 3D

Particle system runs on CPU, VFX graph on GPU

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which render pipeline is Code Monkey using for his Unity projects?

High Definition Render Pipeline (HDRP)

Universal Render Pipeline (URP)

Built-in Render Pipeline

Custom Render Pipeline

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of using an overlap sphere in Unity?

To optimize rendering performance

To manage audio levels

To detect colliders within a certain range

To create a visual effect

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you optimize terrain layers during runtime in Unity?

By using a custom shader

By adjusting the lighting settings

By changing the camera perspective

By disabling the entire terrain

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