Custom Post-Processing Effects in Unity

Custom Post-Processing Effects in Unity

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

This video tutorial by Code Monkey guides viewers through creating custom post-processing effects in Unity using shader graph. It covers setting up a custom render pass, implementing shader effects, and debugging using the frame debugger. The tutorial also explores advanced customization options for applying various effects, such as tint, blur, and pixelation, to enhance game visuals.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary tool used to create custom post-processing effects in Unity as mentioned in the video?

Unity's Audio Mixer

Unity's Physics Engine

Shader Graph

Unity's Animation System

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which pipeline is mentioned as being compatible with the custom post-processing effects discussed in the video?

Legacy Render Pipeline

Built-in Render Pipeline

Universal Render Pipeline (URP)

High Definition Render Pipeline (HDRP)

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up a custom render pass in Unity?

Creating a new scene

Selecting the Universal Render Pipeline asset

Configuring the lighting settings

Writing a new shader

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the implementation of a custom render pass, what is used to apply a shader to an image?

Apply function

Draw function

Render function

Blit function

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a temporary render texture in the custom render pass?

To enhance color grading

To prevent direct copying from source to destination

To improve performance

To store lighting data

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is recommended for debugging custom post-processing effects in Unity?

Animation Window

Frame Debugger

Console

Profiler

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be modified in the material to change the effect of a shader?

The texture resolution

The lighting model

The shader type

The tint color

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