Ambient Occlusion in Unity URP

Ambient Occlusion in Unity URP

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video tutorial introduces a feature in Unity 2020, ambient occlusion, which enhances game visuals by adding shadows to geometry, creating depth. It explains the differences between screen space and baked ambient occlusion, and how to implement it using the Universal Render Pipeline (URP). The tutorial also covers settings adjustments for performance optimization and concludes with the benefits of using ambient occlusion in game development.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What version of Unity reintroduced the ambient occlusion feature?

Unity 2018

Unity 2021

Unity 2020

Unity 2019

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary visual effect of enabling ambient occlusion in a scene?

Enhanced shadows and depth

Sharper textures

Increased brightness

Faster rendering

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In which Unity rendering pipeline version is ambient occlusion available as a renderer feature?

URP version 10

URP version 8

URP version 11

URP version 9

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where can you find the ambient occlusion setting in the Universal Render Pipeline?

In the animation settings

In the renderer features

In the texture settings

In the lighting settings

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key difference between screen space ambient occlusion and baked lighting?

Screen space considers only what the camera sees

Baked lighting works on dynamic objects

Screen space works only on static objects

Baked lighting is real-time

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which type of ambient occlusion is suitable for scenes with moving objects?

Ray tracing

Baked lighting

Screen space ambient occlusion

Global illumination

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you improve performance when using ambient occlusion on low-end devices?

Enable all post-processing effects

Downsample the effect

Use higher resolution textures

Increase the sample count

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?