What is one of the main differences between ECS and traditional game objects in Unity?

Entity Component System Concepts

Interactive Video
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Computers
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9th - 12th Grade
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Hard

Mia Campbell
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
ECS uses only object-oriented programming.
ECS does not support data-oriented design.
ECS separates data and behavior into components and systems.
ECS combines data and behavior in the same object.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which package is NOT part of the initial setup for ECS in Unity 2019?
Entities
Physics
Hybrid Renderer
Mathematics
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of an entity archetype in ECS?
To define a specific set of components for entities.
To compile scripts into machine code.
To render entities on the screen.
To manage the lifecycle of game objects.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that multiple entities are created with the same set of components?
By using the same script for all entities.
By creating a new game object for each entity.
By defining an entity archetype.
By using a shared component.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you increase the level of an entity in ECS?
By modifying the entity's game object directly.
By adding more components to the entity.
By changing the entity's archetype.
By using a system to update the component data.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which system is responsible for moving entities in ECS?
Audio System
Mover System
Physics System
Render System
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the Burst Compiler in ECS?
To provide a user interface for debugging.
To render graphics more efficiently.
To compile C# scripts into faster machine code.
To manage memory allocation for entities.
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