Snake Game Development Concepts

Snake Game Development Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

In this video, the instructor demonstrates how to implement snake death and level wraparound in a Unity-based Snake game. The video covers adding a game over state when the snake collides with itself, managing game states, and implementing a wraparound feature for the game level. The instructor also tests these features to ensure they work correctly, providing a comprehensive guide to enhancing the Snake game.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of the video tutorial?

To create a new game from scratch

To add snake death and wraparound features

To improve the graphics of the game

To introduce a new character in the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What condition should trigger a game over in the snake game?

The snake eats an apple

The snake reaches a certain length

The snake moves off the screen

The snake's head collides with its body

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the snake's movement controlled in the game?

By setting a grid move direction

By clicking on the screen

By voice commands

By using a joystick

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the snake dies in the game?

The game restarts automatically

The snake continues moving

A pop-up appears saying 'Game Over'

The snake changes color

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the wraparound feature?

To increase the snake's length

To change the snake's color

To allow the snake to reappear on the opposite side of the grid

To make the snake move faster

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the snake moves beyond the right boundary of the grid?

It increases in speed

It changes direction

It stops moving

It appears on the left side

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the grid position validated in the wraparound feature?

By checking if the position is within a certain range

By setting the position to zero if it exceeds the grid size

By using a random number generator

By stopping the snake's movement

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