
Unity Component and Script Functions

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Amelia Wright
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of a component in Unity?
To add functionality to game objects
To manage game settings
To create animations
To render graphics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which class must a custom component script extend in Unity?
ScriptableObject
Component
MonoBehaviour
GameObject
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between Start and Awake functions?
Awake runs as soon as the component is initialized
Awake runs only if the script is enabled
Start runs multiple times per frame
Start runs before Awake
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which Update function is best suited for physics-related changes?
Update
LateUpdate
FixedUpdate
Start
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How often does the FixedUpdate function run by default?
Once per second
Every frame
Every 20 milliseconds
Only when called
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when a component is disabled in Unity?
The component's Awake function is called
The component's OnDisable function is called
The game crashes
The component is deleted
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you expose a private field to the Unity editor?
By making it public
By using the SerializeField attribute
By using the ExposeField attribute
By adding it to the inspector
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