Exploring the Game 'Convict'

Exploring the Game 'Convict'

Assessment

Interactive Video

History

9th - 10th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video tutorial covers the development of a historical game called 'Convict', set in 1830s Australia. The game aims to educate players about the life of convicts and the impact of British colonization on indigenous Australians. The tutorial discusses the game's educational objectives, technical aspects of game design, and the process of creating realistic environments and structures. The instructor also shares future plans for the game's development and encourages viewers to engage in educational game creation.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main theme of the game 'Convict'?

Life of a convict in 1830s Australia

Exploration of space

Medieval castle defense

Modern city building

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which historical location is the game 'Convict' based on?

Uluru

Great Barrier Reef

Port Arthur

Sydney Opera House

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the learning outcomes of the game?

Exploring the Amazon Rainforest

Studying the French Revolution

Learning about the Industrial Revolution

Understanding the First Fleet's arrival in Australia

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature is planned to enhance the water effects in the game?

Adding fish animations

Implementing realistic water reflections

Creating underwater caves

Introducing water-based puzzles

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a technical challenge mentioned in the game development?

Balancing the ship's buoyancy

Creating a multiplayer mode

Designing character costumes

Implementing a weather system

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used for terrain modeling in the game?

Unity's Terrain Editor

Blender

Photoshop

Pro Builder

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the narrator's plan for improving the game's realism?

Adding more fantasy elements

Using historical archives for accuracy

Introducing alien characters

Creating a futuristic setting

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