Game Development Concepts and Mechanics

Game Development Concepts and Mechanics

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Olivia Brooks

FREE Resource

In this episode of Unscripted, the host works on implementing a fireball feature in a game, focusing on resource management and visual enhancements. The session includes setting up the game environment, testing the fireball mechanics, and integrating resources as ammunition. The host also explores creating a loot system and item templates, making final adjustments to improve gameplay. The episode concludes with a reflection on the progress made and plans for future sessions.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial project before transitioning to the fireball project?

A unicorn light bulb

A dragon model

A magic wand

A treasure chest

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the fireball spellbook in the game?

To create a shield

To attack with fireballs

To heal the player

To summon allies

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which key is used to equip the fireball in the game?

G

E

F

H

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What resource is used as ammo for the fireball attack?

Green crystals

Red flames

Blue flames

Yellow sparks

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the resource count reaches zero?

The player gains extra health

The fireball attack stops working

The fireball attack becomes stronger

The player teleports to a safe zone

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of creating templates for resource drops?

To increase the game's visual appeal

To make the game easier

To allow for varying amounts of resources to be dropped

To ensure consistent resource appearance

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are different loot drop categories created in the game?

By naming them differently

By using different colors

By altering their sound effects

By changing their size

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