Learn Java from Scratch - A Beginner's Guide - Step 03 - OOP Example - Fan Class - Deciding Behavior with Methods

Learn Java from Scratch - A Beginner's Guide - Step 03 - OOP Example - Fan Class - Deciding Behavior with Methods

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

The video tutorial discusses designing a fan object in programming, focusing on its behavior and state management. It explains how to implement methods for switching the fan on and off, and controlling its speed. The tutorial emphasizes thinking from the consumer's perspective when designing APIs, and highlights the importance of creating user-friendly methods beyond simple getters and setters. The video concludes with an exercise on designing a rectangle class, encouraging viewers to apply the learned concepts.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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