Blender to Unreal Engine - 3D Plants and Vegetation - Creating 3D Grass Stem from Cube

Blender to Unreal Engine - 3D Plants and Vegetation - Creating 3D Grass Stem from Cube

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of clustering shrubs, setting their origins, and renaming them. It also includes checking the triangle count for each shrub to ensure optimal topology. The tutorial then moves on to adjusting the position of the sun and leaves using the gizmo tool. Finally, it demonstrates modeling wild grass, focusing on creating variations and maintaining low topology for efficient rendering.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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