Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers setting up water materials using existing gem materials and adjusting their properties, such as refraction. It also addresses collision issues with assets, focusing on how to set up and modify collisions for both simple and complex shapes. The tutorial demonstrates using static meshes and blueprints to adjust collisions, including advanced techniques like auto convex collision and adjusting settings for better accuracy.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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