
Behavioral Design Patterns in C++ - Lamp - I (NoState)
Interactive Video
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Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
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The lecture introduces the state design pattern using a lamp example, where the lamp can be turned on and off. It explains the initial implementation using a switch case and console colors to display the lamp's state. The code is executed to show the lamp's behavior, highlighting the need for refinement to prevent unnecessary responses when the lamp is already in a desired state. The lecture concludes with a discussion on using a boolean flag for improvement in the next session.
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