he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 22 - Creating Inverse Kinematics Controls for Chains

he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 22 - Creating Inverse Kinematics Controls for Chains

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Information Technology (IT), Architecture, Science

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This tutorial covers the process of disconnecting bones, setting up inverse kinematics, adding and smoothing bones, weighting and testing chain movements, and animating a chain with realistic motion. It concludes with an introduction to a character walk cycle using Unreal Engine.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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