Creational Design Patterns in Modern C++ - Multiple Actors - Part I

Creational Design Patterns in Modern C++ - Multiple Actors - Part I

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Interactive Video

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Information Technology (IT), Architecture

University

Hard

The video tutorial explains the concept of object pooling in game development, focusing on managing missile instances to improve performance. It suggests extending this approach to alien instances and introduces a base class called 'actor' for game objects. The tutorial also covers renaming the pool to 'actor pool' and updating its structure to use shared pointers and an unordered map. Finally, it discusses implementing acquire and release methods for different object types.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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