Creational Design Patterns in Modern C++ - Pooling Game Objects - Part II

Creational Design Patterns in Modern C++ - Pooling Game Objects - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture, Social Studies

University

Hard

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The video tutorial explains the implementation of a missile pool using the object pool design pattern. It highlights the disadvantages of using the 'new' operator for creating missile instances and proposes a solution using a vector to store shared pointers of missiles. The tutorial covers the implementation of acquire and release functions to manage missile instances efficiently. It also discusses the benefits of using a mono state pattern for simplicity. The tutorial concludes with building and testing the project, demonstrating the reuse of missile instances.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the implementation handle the visibility of missile instances?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens when all instances in the vector are visible?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the role of the visible flag in managing missile instances.

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