Creational Design Patterns in Modern C++ - Pooling Game Objects - Part I

Creational Design Patterns in Modern C++ - Pooling Game Objects - Part I

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Interactive Video

Information Technology (IT), Architecture, Social Studies

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Hard

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The video tutorial introduces the object pool design pattern using a shooter game example. It explains the implementation of a missile class with attributes and methods to manage its lifecycle. The tutorial covers the game loop for handling missile events like firing, animation, and explosion, and discusses memory management using shared pointers. It highlights issues with repetitive object creation and destruction, leading to performance drawbacks. Finally, it introduces object pooling as a solution to reuse instances and improve game performance.

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OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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