
Using Game Design to Improve My Classroom
Interactive Video
•
Biology, Science, Instructional Technology
•
9th - 10th Grade
•
Hard
Wayground Content
FREE Resource
Mr. Anderson discusses how he uses gamification in his classroom by drawing parallels with Angry Birds. He introduces Biohazard 5, a game designed to teach biology concepts, and explains the grading and leaderboard system. The class is structured to promote independent learning, with students progressing through levels. Data collection and analysis are integrated into the curriculum, and videos and study guides support learning. The quiz system emphasizes mastery learning. The classroom environment is dynamic, with students working at their own pace, though challenges like reading comprehension persist.
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