Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model

Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the process of modeling and placing bolts in a 3D design using Blender. It includes shading adjustments and naming conventions for objects. The tutorial then transitions to constructing a guillotine model, detailing the steps involved in its creation. The final section focuses on finalizing the guillotine model and preparing it for rendering, with a brief mention of exporting to Unreal Engine.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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