Creational Design Patterns in Modern C++ - Prototype Manager - Part I

Creational Design Patterns in Modern C++ - Prototype Manager - Part I

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses optimizing game design by using a single clause for each vehicle category, allowing for different instances by modifying attributes like color. It introduces the concept of prototypes, where car and bus instances act as prototypes to avoid creating new instances from scratch. A prototype manager is implemented to manage these prototypes, using an unordered map for storage. Methods for registering, deregistering, and cloning prototypes are detailed, ensuring efficient game design. The tutorial concludes with a preview of using the prototype manager in future lectures.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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