Blender to Unreal Engine - 3D Plants and Vegetation - Making Long Foliage with Customized UV Unwrap

Blender to Unreal Engine - 3D Plants and Vegetation - Making Long Foliage with Customized UV Unwrap

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial covers the continuation of a 3D Plants and Vegetation course, focusing on creating variations in a Reed model. It includes fixing edge loops, using the bisect tool, and applying proportional editing for mesh variations. The tutorial also covers UV mapping, marking seams, and setting origin points for better texture application. The lesson concludes with final adjustments and a preview of the next steps in the course.

Read more

1 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

Evaluate responses using AI:

OFF