
Gamification in Education Tools

Interactive Video
•
Instructional Technology
•
6th - 8th Grade
•
Hard

Thomas White
FREE Resource
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9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does gamifying learning primarily involve?
Playing video games in class
Turning class elements into a game
Using only digital tools
Focusing solely on behavior management
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a tech tool for traditional games?
Common Sense
Prodigy
Classcraft
Slides Mania
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of personalized learning platforms?
Physical breakout kits
Self-paced learning paths
Linear lesson progression
Group activities
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a blended learning model, what is a common setup?
Only remote learning
Students working on self-paced tasks
No use of technology
All students in one physical classroom
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of games does Slides Mania offer templates for?
Role-playing games
Video game-style experiences
Math-specific games
Trivia and traditional games
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is known for helping students create flashcards?
Quizlet
Typing Club
Breakout EDU
Flocabulary
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a unique feature of Gimkit?
Game-inside-of-a-game component
Physical breakout kits
Role-playing elements
Video game-style graphics
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a characteristic of Blooket?
Single login with no progress tracking
Continuous progress tracking
Only math-related games
No customization options
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does Classcraft allow teachers to do?
Create physical breakout rooms
Focus solely on math skills
Assign experience points and quests
Provide only video game-style learning
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