
Understanding Variables and Loops in Programming

Interactive Video
•
Computers
•
6th - 8th Grade
•
Hard

Thomas White
FREE Resource
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9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main objective of the number grid activity?
To reach the number 45 using a zigzag path
To count all the numbers in the grid
To draw a straight line
To color the entire grid
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a variable in the context of this activity?
A type of robot movement
A color used in the grid
A letter or word assigned a number that can change
A fixed number
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the initial value of the variable set to zero?
To make the robot move faster
To change the color of the grid
To start counting movements from zero
To stop the robot from moving
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a while loop in this activity?
To make the robot move in a circle
To stop the robot immediately
To repeat the zigzag movement until a condition is met
To change the color of the robot
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in defining the zigzag movement?
Moving the robot backward
Stopping the robot
Turning the robot right by 90 degrees
Turning the robot left
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the variable updated within the loop?
By subtracting one
By multiplying by two
By adding one
By dividing by two
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when the variable is no longer less than four?
The robot speeds up
The robot starts drawing
The loop ends and the program stops
The robot changes direction
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the pen used in the program?
To make the robot move faster
To change the robot's color
To visually track the robot's path
To stop the robot
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one benefit of using variables in programming?
They make the code longer
They allow for easy modifications
They make the robot move randomly
They slow down the program
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