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Understanding Run Cycles in Animation

Understanding Run Cycles in Animation

Assessment

Interactive Video

Arts

9th - 10th Grade

Practice Problem

Hard

Created by

Jennifer Brown

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key difference between a run cycle and a walk cycle?

Run cycles include a kickoff pose for more air time.

Walk cycles are faster than run cycles.

Run cycles do not have a contact pose.

Run cycles have more poses than walk cycles.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When planning a run cycle, which poses should you start with?

Down and passing poses

Contact and down poses

Up and passing poses

Kickoff and contact poses

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does a skip cycle differ from a run cycle?

A skip cycle does not include a passing pose.

A skip cycle is faster than a run cycle.

A skip cycle has more poses than a run cycle.

A skip cycle uses the same foot for kickoff and contact.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What adjustment can make a character appear confident while running?

Doubling the length and emphasizing the up pose

Doubling the speed and putting arms behind

Leaning them forward and leading with their hands

Leaning them back and raising their arms

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which factor is NOT mentioned as a way to add personality to a run?

Color

Position

Timing

Offset

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