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Video Games and Mental Health

Video Games and Mental Health

Assessment

Interactive Video

Other

9th - 10th Grade

Practice Problem

Easy

Created by

Jennifer Brown

Used 1+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one reason why some teenagers with mental health disorders might not receive traditional therapy?

There is a social stigma associated with therapy.

Therapy is always covered by insurance.

They do not have any mental health issues.

They prefer to play video games.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the video game SPARX?

To teach kids how to play video games.

To increase the gaming skills of children.

To make therapy more expensive.

To help kids learn strategies for relaxation and dealing with emotions.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the game MindLight compare to traditional cognitive behavioral therapy in trials?

It was less effective.

It was more effective.

It was equally effective.

It had no effect.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential benefit of using video games for mental health treatment?

They are always free.

They can be played in public spaces.

They offer a private and enjoyable form of therapy.

They are only for entertainment.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a challenge mentioned in using video games for therapeutic purposes?

Choosing the right game is crucial.

All games are equally effective.

Games are not popular among children.

Games are too expensive to develop.

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