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WorksheetsPIT Final
Total questions: 64
Worksheet time: 1hrs 4mins
Name
Class
Date
1.
The _________ event will detect when the Ball sprite hits the edge of the Canvas and provides an argument ______.
a)
Ball1.EdgeReached / edge
b)
edge/ Bouce
c)
Ball1.Bounce/Ball1.Heading
d)
Ball1.Bounce/Ball1.EdgeReached
2.
Each ___ of a Canvas holds a numeric value. So just feed back the same value edge into the ____ call.
a)
Ball1.EdgeReached / edge
b)
edge/ Bouce
c)
Ball1.Bounce/Ball1.Heading
d)
Ball1.Bounce/Ball1.EdgeReached
3.
_______ causes the ball to bounce and move in the opposite direction off the wall (_________ is changed by 180º).
a)
Ball1.EdgeReached / edge
b)
edge/ Bouce
c)
Ball1.Bounce/Ball1.Heading
d)
Ball1.Bounce/Ball1.EdgeReached
4.
What is G pointing to
a)
Button
b)
Sound
c)
Player
d)
Canvas
5.
What is H pointing to
a)
Button
b)
Sound
c)
Player
d)
Canvas
6.
When ______ is clicked the _______ sound will play.
a)
Button1/Meow
b)
Meow/Button1
c)
Meow/BacgroundMusic
d)
BackgroundMusic/Screen1
7.
When ________ comes up on your phone the _______will start playing.
a)
Button1/Meow
b)
Meow/Button1
c)
Meow/BacgroundMusic
d)
Screen1/BackgroundMusic
8.
What is A pointing to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Player
9.
What is B pointing to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Player
10.
What is C pointing to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Player
11.
______ moves an object to an absolute location on the canvas, not a relative amount.
a)
Clock1.Timer
b)
Clock1
c)
ImageSprite1
d)
MoveTo
12.
What is D pointing to
a)
Player
b)
ImageSprite
c)
Clock
d)
Button
13.
What is E pointing to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Button
14.
What is F pointing to
a)
Player
b)
ImageSprite
c)
Clock
d)
Button
15.
What is G pointing to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Button
16.
When the ________is touched, if the clock is enabled then stop the timer and display start on the button. This will stop the Sprite’s movement. The opposite will happen when the clock is disabled.
a)
Clock1.Timer
b)
StartStopButton.Click
c)
StartStopButton.Text
d)
ImageSprite1.MoveTo
17.
What does A point to
a)
Label
b)
Speech Recognizer
c)
Button
d)
Canvas
18.
What does B point to
a)
Label
b)
Speech Recognizer
c)
Button
d)
Canvas
19.
The __________ event will be triggered once speech has been received and recognized. Then the Label will display the text on the screen.
a)
PressAndSpeakButton
b)
Speech Recognizer
c)
AfterGettingText
d)
BeforeGettingText
20.
What is G pointing to
a)
Canvas
b)
Clock
c)
ImageSprite
d)
OrientationSensor
21.
What is H pointing to
a)
Canvas
b)
Clock
c)
ImageSprite
d)
OrientationSensor
22.
What is I pointing to
a)
Canvas
b)
Clock
c)
ImageSprite
d)
OrientationSensor
23.
What is J pointing to
a)
Canvas
b)
Clock
c)
ImageSprite
d)
OrientationSensor
24.
A procedure called _______ was created that moves the bug in the direction that the phone is tilted.
a)
Clock1.Timer
b)
OrientationSensor.Magnitude
c)
OrientationSensor.Angle
d)
MoveBug
25.
The ___________ is used to tell the bug which direction to move based on what angle your phone is tilted.
a)
Clock1.Timer
b)
OrientationSensor.Magnitude
c)
OrientationSensor.Angle
d)
MoveBug
26.
The ___________ is used to tell the bug what speed to move based on how much tilt you are putting on your phone.
a)
Clock1.Timer
b)
OrientationSensor.Magnitude
c)
OrientationSensor.Angle
d)
MoveBug
27.
Whenever the _____ fires, the event MoveBug will be called.
a)
Clock1.Timer
b)
OrientationSensor.Magnitude
c)
OrientationSensor.Angle
d)
MoveBug
28.
What does A point to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Button
29.
What does B point to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Button
30.
What does C point to
a)
Canvas
b)
ImageSprite
c)
Clock
d)
Button
31.
When the ______ event is triggered, then .⊕⊕⊕⊕ moves the frog to a random coordinates between the values of 1 and 300 for the x coordinate and 1 and 400 for the y coordinate
a)
Clock1.Timer
b)
ImageSprite
c)
Clock
d)
Frog.MoveTo
32.
What is F pointing to
a)
Screen1:Button
b)
Screen1:Label
c)
Screen2:Button
d)
Screen2:Label
33.
What is G pointing to
a)
Screen1:Button
b)
Screen1:Label
c)
Screen2:Button
d)
Screen2:Label
34.
__________ takes in a text block. The text inside this block is the name of another screen. When the button is clicked, Screen2 will be opened.
a)
Screen1:Button
b)
Open another screen
c)
screenName
d)
Button1.Click
35.
________takes in a list of 4 numbers. The first three numbers represent the RGB values. The last is the alpha or how strong the color is.
a)
Make color
b)
When screen 1
c)
Purple
d)
setColor
36.
_______ is made from using 157 as R, 57 as G, 252 as B and 100 as alpha.
a)
Make color
b)
When screen 1
c)
Purple
d)
setColor
37.
___________ is initialized, the background color is set the color we created in the variable Purple.
a)
Make color
b)
When screen 1
c)
Purple
d)
setColor
38.
What does E point to
a)
Canvas
b)
ImageSprite
c)
Variable
d)
Button
39.
What does F point to
a)
Canvas
b)
ImageSprite
c)
Variable
d)
Button
40.
_____ detects when the user makes a fling motion with the sprite across the screen.
a)
PirateSprite
b)
Flung
c)
Heading
d)
Speed
41.
The user sets the heading and speed from the fling to the ______’s Heading and Speed.
a)
PirateSprite
b)
Flung
c)
Heading
d)
Speed
42.
What does A point to
a)
Canvas
b)
Button
c)
Label
d)
Photo
43.
What does B point to
a)
Canvas
b)
Button
c)
Label
d)
Photo
44.
What does C point to
a)
Canvas
b)
Button
c)
Label
d)
Photo
45.
When the _________event is triggered, a curved line will be drawn from where you finger started on the screen to where it was dragged.
a)
Canvas1.Dragged
b)
Canvas1.Clear
c)
ClearButton
d)
Cancel.Button
46.
When the __________ button is touched the canvas will be cleared.
a)
Canvas1.Dragged
b)
Canvas1.Clear
c)
Clear.Click
d)
Canvas1.Dragged
47.
What is F pointing to
a)
Image
b)
Sound
c)
AccelerometetorSensor
d)
Label
48.
What is G pointing to
a)
Image
b)
Sound
c)
AccelerometerSensor
d)
Label
49.
What is H pointing to
a)
Image
b)
Sound
c)
AccelerometerSensor
d)
Label
50.
What is I pointing to
a)
Image
b)
Sound
c)
AccelerometerSensor
d)
Label
51.
The _____________event will detect when the phone is shaking and then the Meow sound will play and the phone will vibrate for 20 milliseconds.
a)
AccelerometerSensor.Shaking
b)
Meow.Play
c)
Meow.Vibrate
d)
millisecs
52.
what is A pointing to
a)
Canvas
b)
sprite
c)
Buttons
d)
text box
53.
what is B pointing to
a)
Canvas
b)
sprite
c)
Buttons
d)
text box
54.
what is C pointing to
a)
Canvas
b)
sprite
c)
Buttons
d)
text box
55.
The _________ event is triggered when the Ladybug touches the Aphid. Then this will make the Aphid disappear.
a)
LadyBugCollidedWith
b)
Other
c)
set Aphid
d)
Collision Detection
56.
What does E point to
a)
Canvas
b)
ImageSprite
c)
Cartoon
d)
Clock
57.
What does F point to
a)
Canvas
b)
ImageSprite
c)
Cartoon
d)
Clock
58.
What does G point to
a)
Canvas
b)
ImageSprite
c)
Cartoon
d)
Clock
59.
While the user is dragging the sprite, MonkeySprite.Dragged gets called multiple times. Each call has 6 arguments:
____________, where the user initially touched the
____________, where the user initially touched the
a)
startX and startY
b)
currentX and currentY
c)
prevX and prevY
d)
currentX
60.
What is B pointing to
a)
Label
b)
Canvas
c)
Sprite
d)
Button
61.
What is C pointing to
a)
Label
b)
Canvas
c)
Sprite
d)
Button
62.
Define a ______ variable to 1 to set the how far the sprite will move each time the button is clicked.
a)
Left.Click
b)
initialize global
c)
speed
d)
Right.Click
63.
The ________ event moves the ball to the left every time the button is touched.
a)
Left.Click
b)
initialize global
c)
speed
d)
Right.Click
64.
The __________ event moves the ball to the right every time the button is touched.
a)
Left.Click
b)
initialize global
c)
speed
d)
Right.Click
Reset
