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The Twelve Principles of Animation

Total questions: 20

Worksheet time: 15mins

Name
Class
Date
1.
Also known as ease in and ease out
a)
arcs
b)
timing
c)
solid drawing
d)
slow in and slow out
2.
Amount of frames between poses
a)
timing
b)
staging
c)
appeal
d)
anicipation
3.
Animated characters need to have a unique personality and have a wide range of emotions.
a)
staging
b)
appeal
c)
solid drawing
d)
arcs
4.
Animation can occur before an action.
a)
follow through & overlap
b)
anticipation
c)
squash & stretch
d)
exaggeration
5.
Drawing the frames in sequence vs creating strong poses first & adding in between frames later
a)
straight ahead vs pose to pose
b)
timing
c)
secondary actions
d)
squash & stretch
6.
Living flesh distorts during motion. Exaggerated deformations will emphasize motion and impact.
a)
slow in and slow out
b)
exaggeration
c)
squash and stretch
d)
appeal
7.
Minor actions that occur due to a major action. 
a)
secondary actions
b)
exaggeration
c)
staging
d)
timing
8.
The action that follows the main action; actions do not stop at the same time.
a)
slow in and slow out
b)
exaggeration
c)
anticipation
d)
follow through & overlap
9.
The basis for most all natural motion; created using a spline curve.
a)
The basis for most all natural motion; created using a spline curve.
b)
arc
c)
staging
d)
solid drawing
10.
The clear presentation of an idea.
a)
appeal
b)
arcs
c)
solid drawing
d)
staging
11.
To get max feeling from the audience, animation characters must be drawn or modeled precisely. 
a)
appeal
b)
staging
c)
timing
d)
solid drawing
12.
Used to increase the readability of emotions and actions.
a)
exaggeration
b)
anticipation
c)
staging
d)
timing
13.
Before a character throws a punch, he pulls his fist back
a)
exaggeration
b)
anticipation
c)
follow through & overlap
d)
arc
14.
 A roller coaster comes to a stop at the end of the ride.
a)
timing
b)
slow in and slow out
c)
squash and stretch
d)
arcs
15.
A girl's pony tail moves and down as she jumps rope. 
a)
follow through & overlap
b)
staging
c)
timing
d)
anticipation
16.
As a ball hits the ground, it changes shape but maintains volume. 
a)
squash & stretch
b)
timing
c)
arcs
d)
follow through and overlap
17.
The main character is positioned using the rule of thirds.
a)
solid drawing
b)
appeal
c)
staging
d)
exaggeration
18.
As a character turns his head from left to right, he dips his chin.
a)
anticipation
b)
arcs
c)
squash and stretch
d)
follow through and overlap
19.
An animator decides to animate a water splash in a frame-by-frame manner.
a)
squash and stretch
b)
arcs
c)
timing
d)
straight ahead vs pose to pose
20.
An animator decides how many frames it should take for an apple to drop to the ground.
a)
staging
b)
timing
c)
appeal
d)
anticipation