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5 Game Design Elements

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.
The parts of your game like your avatar and enemies
a)
Space
b)
Components
c)
Mechanics
d)
Goals
2.
What guides the player on how the game should be played
a)
Space
b)
Components
c)
Mechanics
d)
Rules
3.
The actions in the game like jumping or collecting
a)
Space
b)
Components
c)
Mechanics
d)
Goals
4.
What players try to achieve to win the game
a)
Space
b)
Components
c)
Mechanics
d)
Goals
5.
The look and feel of a game comes from this
a)
Space
b)
Components
c)
Mechanics
d)
Goals
6.
The sprites are examples of 
a)
Space
b)
Components
c)
Mechanics
d)
Goals
7.
An example of a mechanic is
a)
Mario
b)
Donkey Kong
c)
Mario jumping
d)
the barrels
8.
An example of a goal is
a)
collecting specific number of points
b)
defeating specific number of enemies
c)
finding a key and unlocking a lock
d)
any of these can be goals
9.
You must reach the goal box before time runs out  is an example of
a)
space
b)
component
c)
mechanic
d)
rules
10.
The backdrop and music of a game are examples of 
a)
space
b)
mechanics
c)
rules
d)
components
11.

Dale wants to add a goal to his board game prototype. Which of the following would be a good way for him to do that?

a)

Add different colors to his game board to make it more appealing.

b)

Add bonus points for players that collect the most tokens.

c)

Add a limit to the number of people that can play the game.

d)

Add the ability for a player to skip another player.

12.

Jen is looking to make the space of her game more appealing to teenagers. Which of the following is a good way to do that?

a)

Add current hit songs to the soundtrack.

b)

Allow players to eliminate other players from the game.

c)

Include time bonuses for players that complete levels the fastest.

d)

Add more enemies to levels as the game progresses.

13.

Billy is struggling with the mechanics of his game. Which of the following choices could he use to solve his problem?

a)

He could add mountains and waterfalls to his first level.

b)

He could include checkpoints where the game would autosave.

c)

He could allow his hero to double jump in order to clear taller obstacles.

d)

He could limit the amount of time a player has to complete each level of the game.

14.

Rachel is looking to add to the components in her game. Which of the following choices would help her do that?

a)

She could add catapults before a player needs to clear tall obstacles.

b)

She could add bright colors to the background of the game.

c)

She could allow players to walk through walls that are colored blue.

d)

She could add shortcuts to the game map.

15.

Zane needs to add to the rules of his game to make it more challenging. Which of the following choices could he use to do that?

a)

He could add question cards to the game.

b)

He could add multiple paths for players to take on the game board.

c)

He could add a timer to the game to speed up player actions.

d)

He could require players to roll a 12-sided die to determine their next move.