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Game Design Unit 5

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.
The game engine Unity creates  PC games but not console or mobile device  phone/tablet) games
a)
True
b)
False
2.
The set of rules that defines how symbols are considered to be correctly structured in a code is:
a)
Language
b)
Syntax
c)
Script
d)
Lingo
3.
A frame is
a)
how often a game updates
b)
a complete scene, with objects, scripts, etc.
c)
a single code library
d)
the database that “points” code to the proper objects
4.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
5.
The field of natural science that studies matter and how it moves and behaves through space and time is called:
a)
the scientific method
b)
physics
c)
astronomy
d)
chemistry
6.
Unity contains many free assets
a)
True
b)
False
7.
A text editor designed for editing and authoring code is:
a)
code editor
b)
debugger
c)
a script creator
d)
an asset database
8.
A flat, two-dimensional surface is:
a)
a plane
b)
a landscape
c)
a facade
d)
an axis
9.
The first few lines of a script that say “using”… that point the code to the right groups are called
a)
namespaces
b)
syntax
c)
frames
d)
directives
10.
A material is:
a)
any object which can be interacted with in a scene
b)
the raw polygons used to create complex shapes
c)
a type of texture mapped to a polygon
d)
all the objects used to define a scene
 
11.
In Unity, which view would you use to see models, scripts, textures, etc. for the entire game?
a)
scene view
b)
inspector view
c)
project view
d)
console view
12.
A developer would use a built-in code editor to create a game’s GUI/graphical user interface.
a)
True
b)
False
13.
_______ are used to organize code into logical groups
a)
Namespaces
b)
Syntaxes
c)
Scripts
d)
Classes
14.
In Unity, when you are looking at “colliders,” you are examining:
a)
scripts that determine the physics of how objects will interact with each other
b)
shapes used to represent where in a scene objects exist
c)
bitmaps the game uses to provide texture to objects v
d)
volumes the game uses to calculate collision
15.
The first section of code for a class, which runs on initialization, is called the “start.”
a)
true
b)
false