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WorksheetsGamification
Total questions: 10
Worksheet time: 5mins
Name
Class
Date
1.
What is one benefit of adding gaming to your class?
a)
Higher student engagement
b)
More distraction
c)
Less planning
d)
Students don't learn about failing
2.
Students are more likely to learn that failure is part of the process of learning.
a)
True
b)
False
3.
Research shows that gaming helps...
a)
Neurons get bigger
b)
Neural Plasticity
c)
Neurosis
d)
Neural pathogens
4.
The teacher should try to mimic their classes to what students have in their everyday lives. Using terms they recognize.
a)
True
b)
False
5.
Just like in games, students move toward levels of mastery rather than just grades.
a)
True
b)
False
6.
Gaming provides teachers with the opportunity to...
a)
have free time in class.
b)
differentiate for the different levels of students.
c)
not give choice to students
d)
lower student engagement
7.
Gamification is...
a)
adding badges alone.
b)
playing any game.
c)
the use of game design elements in non-game contexts.
d)
taking tests.
8.
Which of the following is not true?
a)
Students learn more from taking a test than studying for it.
b)
Getting students involved in social problem solving using gaming is a great way to engage students.
c)
Assessments should only be given once.
d)
As a planet, we spend over 3 billion hours a week playing video or computer games.
9.
Which of the following is not true?
a)
We constantly play games in our daily lives and don't even notice.
b)
Our students are digital natives.
c)
Many students lose their attention ver quickly.
d)
Gamification and playing are the exact same.
10.
Gamification includes all but one of the following...
a)
challenge
b)
playing
c)
chance
d)
competition
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