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Game Design Unit 1 Quiz Revie

Total questions: 19

Worksheet time: 10mins

Name
Class
Date
1.
Which of the following is NOT an example of a game?
a)
playing fetch with a dog
b)
playing hide-and-seek with a child
c)
playing whack-a-mole in an arcade
d)
playing a video on your phone
2.
Fetch is an example of which kind of game?
a)
competitive
b)
cooperative
c)
game of chance
d)
puzzle game
3.
A machine’s ability to mimic human thinking to behave in a way that appears to be learning and solving problems is known as:
a)
personal best
b)
human-computer interaction
c)
artificial intelligence
d)
game mechanics
4.
Which kind of game turns does chess employ?
a)
semi-simultaneous turns
b)
game turns
c)
player turns
d)
free turns
5.
A plan of action used to achieve a goal is known as:
a)
gameplay
b)
game mechanics
c)
mastery
d)
strategy
6.
The quality of lacking a pattern or organization so that results are unpredictable is known as:
a)
chance
b)
randomness
c)
artificial intelligence
d)
dysentery
7.
Many good games are said to be which of the following?
a)
difficult to learn but easy to master
b)
easy to learn and easy to master
c)
easy to learn but difficult to master
d)
one that never ends
8.
The best-selling video game of all time is:
a)
Mario Kart
b)
chess
c)
The Oregon Trail
d)
Tetris
9.
Feedback refers to
a)
rules about returning play pieces to their “reset” state.
b)
a reaction or response to some process, activity, or action.
c)
deferring to the referee when a rule is disputed.
d)
accidentally breaking a game’s rules.
10.
In a sport like baseball, which of the following could be considered a “rule?”
a)
following an umpire’s decision on whether a pitch is a ball or a strike
b)
the force of gravity on the ball
c)
the kinds of safety equipment players are asked to wear
d)
all of these
11.
Which of the following games has the most complicated rules?
a)
Tic-Tac-Toe
b)
rock-paper-scissors
c)
soccer
d)
checkers
12.
On some level, every good game has to:
a)
involve more than one player
b)
be engaging
c)
involve chance
d)
involve skill
13.
Mastery is
a)
reacting poorly to opponents’ decisions.
b)
learning all the rules of a game.
c)
a case of being consistently lucky.
d)
the state of complete skill, knowledge, and accomplishment.
14.
One of the creators of Tetris was 
a)
a civil engineer focused on modernist design
b)
a psychologist specializing in human-computer interactions
c)
an entomologist focused on how insects navigate small spaces
d)
a circus clown who worked at children’s birthday parties
15.
In a cooperative game, participants strive to outdo each other and emerge victorious.
a)
TRUE
b)
FALSE
16.
The French sociologist Caillois said that a basic characteristic of any game is that:
a)
players choose to participate of their own free will
b)
players play for pleasure
c)
play should be a source of joy and amusement
d)
all of these
17.
In Magic: The Gathering, playing an “interrupt” card in reaction to another player is an example of
a)
semi-simultaneous turns
b)
catch-up
c)
capture
d)
all of these
18.
One random part of chess is whether the white side or the black side moves first. 
a)
TRUE
b)
FALSE
19.
Feedback is one of the basic elements games have in common.
a)
TRUE
b)
FALSE