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WorksheetsGamification VS Game-Based Learning
Total questions: 15
Worksheet time: 10mins
Name
Class
Date
1.
Gamification is...
a)
adding badges alone.
b)
playing any game.
c)
the use of game design elements in non-game contexts.
d)
taking tests.
2.
What is one benefit of adding gaming to your class?
a)
Higher student engagement
b)
More distraction
c)
Less planning
d)
Students don't learn about failing
3.
Students are more likely to learn that failure is part of the process of learning.
a)
True
b)
False
4.
Just like in games, students move toward levels of mastery rather than just grades.
a)
True
b)
False
5.
Gaming provides teachers with the opportunity to...
a)
have free time in class.
b)
differentiate for the different levels of students.
c)
not give choice to students
d)
lower student engagement
6.
Gamification includes all but one of the following...
a)
challenge
b)
playing
c)
chance
d)
competition
7.
Which of the following is not true?
a)
We constantly play games in our daily lives and don't even notice.
b)
Our students are digital natives.
c)
Many students lose their attention ver quickly.
d)
Gamification and playing are the exact same.
8.
Which of the following web applications is not a tool that can be used to gamify education in the classroom?
a)
Kahoot!
b)
Classcraft
c)
Quizizz
d)
Netflix
9.
XP stands for:
a)
Experienced Poinsettias
b)
Experienced Possums
c)
Experience Possibilities
d)
Experience Points
10.
Can your instruction be differentiated when creating a quest for your students
a)
Yes
b)
No
c)
Maybe
11.
Select the true statement
a)
Playing games in class is gamification
b)
Gamification allows students to select different quests to complete
c)
Students don't care about advancing to the next level
d)
Students don't like earning "badges"
12.
Game-based learning is another word for gamification
a)
True
b)
False
13.
Game-based learning can improve students' self-efficacy
a)
True
b)
False
14.
Game-based learning allows students and teachers to __________.
a)
collaborate
b)
debate
c)
play against each other
d)
perform
15.
Gamification is good for...
a)
elementary aged students.
b)
intermediate school aged students.
c)
middle thru high school students and beyond.
d)
all of the above.
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