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Augmented/Virtual/Mixed Reality

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

Augmented Reality

a)

Adds computer-generated content to the user's view of the world, giving them a composite view.

b)

A distinct image that the device can recognise through the camera and track.

c)

How the device anchors digital content to the real world.

d)

Digital content that is superimposed over a trigger image.

2.

Tracking

a)

Digital content that is superimposed over a trigger image.

b)

How the device anchors digital content to the real world.

c)

A three dimensional computer-generated simulation that people can experience with special equipment.

d)

A distinct image that the device can recognise through the camera and track.

3.

Trigger Image

a)

A distinct image that the device can recognise through the camera and track.

b)

How the device anchors digital content to the real world.

c)

Digital content that is superimposed over a trigger image.

d)

A three dimensional computer-generated simulation that people can experience with special equipment.

4.

Overlay

a)

A distinct image that the device can recognise through the camera and track.

b)

How the device anchors digital content to the real world.

c)

Digital content that is superimposed over a trigger image.

d)

A three dimensional computer-generated simulation that people can experience with special equipment.

5.

Virtual Reality

a)

A three dimensional computer-generated simulation that people can experience with special equipment.

b)

Digital content that is superimposed over a trigger image.

c)

How the device anchors digital content to the real world.

d)

A distinct image that the device can recognise through the camera and track.

6.

Pokemon Go!

a)

An early example of an augmented reality game that put digital animals into the real world.

b)

Digital content that is superimposed over a trigger image.

c)

Adds computer-generated content to the user's view of the world, giving them a composite view.

d)

How the device anchors digital content to the real world.

7.

Filters

a)

Adds computer-generated content to the user's view of the world, giving them a composite view.

b)

An augmented reality experience in SnapChat that uses the user's face as the trigger image.

c)

an app that allows you to create AR

d)

A three dimensional computer-generated simulation that people can experience with special equipment.

8.

ROAR

a)

A three dimensional computer-generated simulation that people can experience with special equipment.

b)

an app that allows you to create AR

c)

How the device anchors digital content to the real world.

d)

Digital content that is superimposed over a trigger image.

9.

AR stands for...

a)

Augmented reality

b)

Augmented realism

c)

Application reality

d)

Answers remembered

10.

VR stand for.....

a)

virtual reality

b)

virtual realism

c)

vibration reality

d)

victoriously real

11.

CoSpaces includes...

a)

AR only

b)

VR only

c)

AR, VR and Coding

d)

Coding only

12.

What type of model is used to get the AR effect?

a)

3D

b)

2D

c)

animations

d)

1D

13.

When was the VR headset made?

a)

1968

b)

2002

c)

1945

d)

1977

14.

AR and VR are the same.

a)

True

b)

False

15.

Mixed Reality is...

a)

When virtual world combined with real- world

b)

When environment is fully computer generated

c)

When virtual object overlaid on real-world environment

d)

All of the above

16.

Mixed reality

a)

Allows you to manipulate virtual objects in your physical environment.

b)

Allows you to manipulate virtual objects in a computer generated simulation.

c)

Allows you to see but not manipulate virtual objects in your physical environment.

d)

Allows you to see but not manipulate virtual objects in a computer generated simulation.

17.

Augmented reality

a)

Allows you to manipulate virtual objects in your physical environment.

b)

Allows you to manipulate virtual objects in a computer generated simulation.

c)

Allows you to see but not manipulate virtual objects in your physical environment.

d)

Allows you to see but not manipulate virtual objects in a computer generated simulation.

18.

Virtual reality

a)

Allows you to manipulate virtual objects in your physical environment.

b)

Allows you to manipulate virtual objects in a computer generated simulation.

c)

Allows you to see but not manipulate virtual objects in your physical environment.

d)

Allows you to see but not manipulate virtual objects in a computer generated simulation.

19.

Oculus devices like the Quest 2 are examples of...

a)

VR headset

b)

AR headset

c)

Mixed reality headset

d)

VR and AR console

20.

In the 1980's how much was a VR headset worth?

a)

$300

b)

$25

c)

$49,000

d)

$100,000