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GTT Design and Modeling 1.2 Design Process

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

Design Elements:

a)

A measure of one direction.

b)

A method of collecting data.

c)

The factors that define a product and take into account the aesthetics and function of the product.

d)

A limit to the design process. Constraints may be such things as appearance.

2.

Testing:

a)

A method for collecting data.

b)

The factors that define a product and take into account the aesthetics and function of the product.

c)

The study of workplace equipment design.

d)

An interactive decision-making process.

3.

Ergonomics:

a)

The factors that define a product and take into account the aesthetics and function of the product.

b)

The study of workplace equipment design or how to arrange and design devices, machines, or work space so that people and things interact safely and most efficiently.

c)

An interactive decision-making process that produces plans by which resources are converted into products or systems.

d)

A person or household that purchases goods or services.

4.

Design:

a)

A method of collecting data as a design process.

b)

An interactive decision-making process that produces plans by which resources are converted into products or systems.

c)

A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.

d)

The study of workplace equipment design or how to arrange and design devices, machines, or work space so that people and things interact safely and most efficiently

5.

Dimension:

a)

A limit to the design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities.

b)

A method for collecting data.

c)

The factors that define a product.

d)

A measure in one direction.

6.

Consumer:

a)

A person or household that purchases goods or services.

b)

A measure in one direction with spectators viewing the goods.

c)

An interactive decision-making process used by people who are interested in buying goods.

d)

The study of workplace equipment that is designed by the consumer.

7.

Constraints:

a)

A method of collecting data for other participants.

b)

A measure in one direction.

c)

The factor that defines a product and takes into account the aesthetics and function of the product.

d)

A limit to the design process. Constraints may be such things as appearance, funding, space materials, and human capabilities.

8.

A method of shared problem solving in which all members of a group spontaneously, and in an unrestrained discussion, generate ideas.

a)

Brainstorming

b)

Constraints

c)

Ergonomics

d)

Testing

9.

A full scale working model used to test a design concept by making actual observations and necessary adjustments.

a)

Modify

b)

Prototype

c)

Annotate

d)

Process

10.

The parameters placed on the development of a product or system. The requirements include the safety needs, the physical laws that will limit the development of an idea, the available resources, the cultural norms, and the use of criteria and constraints.

a)

Design Elements

b)

Constraints

c)

Engineer

d)

Requirements

11.

A visual, mathematical, or three-dimensional representation in detail or an object or design, often smaller that the original. A model is often used to test ideas, make changes to a design, and to learn more about what would happen to a similar, real object.

a)

Modify

b)

Model

c)

Design

d)

Process

12.

A tool for systematically ranking alternatives according to a set of criteria.

a)

Design Brief

b)

Designer

c)

Decision Matrix

d)

Design Process

13.

An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable.

a)

Model

b)

Research

c)

Trade-off

d)

Process

14.

Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a sequence of actions that combines resources to produce an output.

a)

Modify

b)

Process

c)

Prototype

d)

Model

15.

Aesthetics - A method for collecting data.

a)

True

b)

False

16.

Research - The feel, appearance, or consistency of a surface, substance, or fabric.

a)

True

b)

False

17.

Design Brief - A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.

a)

True

b)

False

18.

Texture - The feel, appearance, or consistency of a surface, substance, or fabric.

a)

True

b)

False

19.

Experimentation - A detailed description of the design and materials used to make something.

a)

True

b)

False

20.

Evaluate - A sketch on which notes are made to provide further information.

a)

True

b)

False

21.

Brainstorming - A method of shared problem solving in which all members of a group spontaneously generate ideas.

a)

True

b)

False

22.

Constraints - Desired specification of a product or system.

a)

True

b)

False

23.

Criteria - A limit to the design process.

a)

True

b)

False

24.

Design Process - A systematic problem-solving strategy.

a)

True

b)

False

25.

Design Elements - The factors that define a product and take into account the function of the product.

a)

True

b)

False