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Hero's Journey

Total questions: 16

Worksheet time: 9mins

Name
Class
Date
1.

What is another name for hero's journey?

a)

Ordeal

b)

Monomyth

c)

Resolution

d)

Legacy

2.

Monomyth is

a)

the concept that all heroes are boys

b)

the concept that all hero stories have a happy ending

c)

the concept that all hero stories follow the same pattern

d)

the concept that all heroes must follow orders from the gods

3.

Characteristics of the monomythic hero include:

(can choose more than one answer)

a)

personal loss or tragedy

b)

special powers

c)

unusual birth

d)

travel to temples of the gods

4.

Most of a hero's journey takes place

a)

in space

b)

in the known world

c)

underground

d)

in the unknown world

5.

The person who who advises hero, preps for quest & develops special skills is called

a)

a friend

b)

a priest

c)

a mentor

d)

a trickster

6.

The person who who advises hero, preps for quest & develops special skills is called

a)

a friend

b)

a priest

c)

a mentor

d)

a trickster

7.

What is the last stage of the hero's journey called?

a)

the return

b)

the resolution

c)

the end

d)

the finale

8.

What are the two worlds of the Hero's Journey?

a)

Microcosm & Macrocosm

b)

Mars and Venus

c)

Ordinary World and Special World

d)

Inner and Outer World

9.

What author is most associated with the concept of the Hero's Journey?

a)

Luke Skywalker

b)

George Lucas

c)

Joseph Campbell

d)

Katness Everdeen

10.

The future hero is first given notice that his or her life is going to change.

a)

Call to Adventure

b)

Beginning of Adventure

c)

Experience with Unconditional Love

d)

Refusal of the Call

11.

The future hero often refuses to accept the call to adventure. The refusal may stem from a sense of duty, an obligation, a fear, or insecurity.

a)

Call to Adventure

b)

Refusal of the Return

c)

Refusal of the Call

d)

Beginning of the Adventure

12.

The hero begins the adventure, leaving the known limits of his or her world to venture into an unknown and dangerous realm where the rules and limits are unknown.

a)

Call to Adventure

b)

Road of Trials

c)

Beginning of the Adventure

d)

Ultimate Boon

13.

The hero experiences and is transformed by a series of tests, tasks, or challenges. The hero usually fails one or more of these tests, which often occur in threes.

a)

Magic Flight or Fight

b)

Ultimate Boon

c)

Return Threshold

d)

Road of Trials

14.

The destination of the quest is achieved, though the hero still may have a fight or struggle in front of them.

a)

Ultimate Boon

b)

Road of Trials

c)

Crossing or Return Threshold

d)

Refusal of the Return

15.

The hero may refuse or struggle to return to achieve the final goal, either because the hero doubts themself or the odds look too long.

a)

Refusal of the Return

b)

Refusal of the Call

c)

Road of Trials

d)

Crossing or Return Threshold

16.

At this final point in the adventure, the hero must retain the wisdom gained on the quest, integrate that wisdom into their previous life, and return home.

a)

Crossing or Return Threshold

b)

Ultimate Boon

c)

Experience with Unconditional Love

d)

Refusal of the Call