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MT-Chapter 8 & 11 (set 1)

Total questions: 10

Worksheet time: 20mins

Name
Class
Date
1.

The end of each phase of the development of a multimedia project is a natural place to set ______________________.

a)

Prerequisites

b)

Scopes

c)

Contingencies

d)

Milestones

2.

According to the text, three elements can vary in project estimates. What are they?

a)

Computers, climate and pressure

b)

Time, money and people

c)

Permissions, workflow and data

d)

Age, class and domain

3.

According to the text, during which phase of development should you build a skills matrix?

a)

Idea analysis

b)

Pretesting

c)

Building a team

d)

Scheduling

4.

The proper time to develop a revised and detailed project plan for the client and finalize your budget and payment schedule for the continuation of the project is:

a)

At the end of the pilot phase

b)

At the end of beta development

c)

Before developing the prototype

d)

During pretesting

5.

The purpose of any __________________ is to test the initial implementation of your idea and improve upon it based on test results.

a)

Executive summary

b)

Proposal

c)

Prototype

d)

Creative strategy

6.

Which of the following is not a way to establish a physical data connection to the Internet?

a)

Coaxial cable TV line

b)

Wireless

c)

High-bandwidth telephone line

d)

DNS

7.

The Internet began as a research network funded by which of the following organizations in 1969?

a)

National Aeronautics and Space Administration

b)

National Science Foundation

c)

U.S. Defense Department

d)

Common Gateway Interface

8.

Identify the protocol for the following URL: http://www.iium.edu.my/programme/kulliyyah/index.html

a)

HTML

b)

TLD

c)

HTTP

d)

WWW

9.

When a server receives a request, it is handled by a specific application called a ___________________ that responds to the request based on the protocol.

a)

Client

b)

Daemon

c)

Backbone

d)

Tag

10.

____________________ provides rules for contacting, requesting and sending documents encoded with the Hypertext Markup Language.

a)

HTTP

b)

HTML

c)

ASCII

d)

TCP/IP