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Worksheets

Digital Gaming 1 Semester Final 2018

Total questions: 75

Worksheet time: 38mins

Name
Class
Date
1.

Allows the person speaking to know that they have been understood

a)

active listening skill

b)

active sounds

c)

aesthetic competence

d)

ambient sounds

2.

Ability to determine what is pleasing to the eye

a)

listening skills

b)

ambient sounds

c)

aesthetic competence

3.

Sounds not related to the game action

a)

ambient sounds

b)

aesthetic competence

c)

active sounds

d)

Nature sounds

4.

A program for handheld devices and cell phones

a)

asset

b)

application (app)

c)

liability

d)

Photoshop CC

5.

Who creates the visual elements and assets of the game

a)

audio engineer

b)

Asset

c)

Sprite

d)

Art Designer

6.

Characters, objects, sounds, and visual elements of the game are called

a)

Liabilities

b)

applications

c)

Assets

d)

audio

7.

Who creates all sound assets

a)

Art designer

b)

Director

c)

Audio Engineer

d)

Producer

8.

The melody that sets the mood of the level

a)

background music

b)

back history

c)

cinematic cut scene

d)

Sprites

9.

History of why and how the protagonist or main player is in the game situation

a)

background music

b)

cheat codes

c)

back story

d)

cinematic cut scene

10.

Programmed shortcuts and ability codes that make the job of the game tester easier

a)

cheat codes

b)

Macros

c)

Ctrl C

d)

Ctrl X

11.

The Movie-Like segment of a game that does not require the player to interact with any game element

a)

Cinematic cut scene

b)

background music

c)

backstory

d)

boss battle

12.

When everyone gets some of what they want, but maybe not all of what they want. Win-win situation

a)

constructive criticism

b)

Loss

c)

Win

d)

Compromise

13.

Provides suggestions for possible improvements or solutions in a positive manner

a)

Compromise

b)

criticism

c)

Constructive criticism

d)

Praise

14.

Sets the vision and direction, selects personnel, assigns roles, and communicates between the team and management.

a)

Art Designer

b)

Audio Producer

c)

Creative Director

d)

Game Tester

15.

Documents used by the Design Team to record all decisions and the vision of the game.

a)

Dependability

b)

Design Documents

c)

Dialogue

d)

Division of Labor

16.

What characters in the game say

a)

Action

b)

Dialogue

c)

Background Music

d)

Cinematic

17.

How the strengths and weaknesses of each team member work together to create a balanced team

a)

dynamics

b)

ergonomics

c)

constructive criticism

d)

negative chemistry

18.

The study of how the body works and how humans interact with tools and environments

a)

dynamics

b)

Bio Chemistry

c)

Geography

d)

Ergonomics

19.

All effort needed to construct a game from concept to finished product

a)

game build

b)

game visuals

c)

game audio

d)

game story

20.

Who establishes game rules, finalizes design, documents things, and ensures the game works as envisioned

a)

Audio Producer

b)

Game Animator

c)

Game Tester

d)

Game Designer

21.

The Programming platform used to create and run a game

a)

game engine

b)

game tester

c)

game writer

d)

game producer

22.

The person who tests every part of the game for proper operation

a)

game writer

b)

game tester

c)

game designer

d)

game concept

23.

The setting in which the game play takes place

a)

Game engine

b)

Game Design

c)

Game development

d)

Game World

24.

The person who creates character depth and interaction

a)

Game tester

b)

Game Producer

c)

Game writer

d)

Game developer

25.

Displays timeline for completion for each task need, by each department and by each employee

a)

Geometry

b)

Gantt Chart

c)

Glitch

d)

Hard Skills

26.

a programming error within a game

a)

action

b)

sound

c)

sprite

d)

glitch

27.

Technical requirements for a job obtained through education, training or research

a)

Soft Skills

b)

Hard Skills

c)

Gaming

d)

Wolverines

28.

Structural organization of a company to streamline decision making

a)

heirarchy

b)

imagination

c)

immersion

d)

immersion strategies

29.

When you Create a picture in your mind of something that does not exist

a)

imagination

b)

immersion

c)

education

d)

knowledge

30.

The degree to which a player connects to the game world

a)

imagination

b)

immersion

c)

hierarchy

d)

battle

31.

Game elements that connect the player to the action in the game world

a)

immersion strategies

b)

battle

c)

quests

d)

collection

32.

Taking on additional responsibilities without being asked

a)

Internal Producer (IP)

b)

Initiative

c)

Interdisciplinary Team

d)

Interdisciplinary Team

33.

Composed of many members with different hard skill strengths working toward the same goal

a)

Indie developer

b)

Interdisciplinary Team

c)

Internal Producer (IP)

d)

Project Manager

34.

What is the skill or ability to perform certain tasks?

a)

Reflex

b)

Physical Dexterity

c)

Mental Acuity

d)

Carpal Tunnel Syndrome

35.

How well your hands, feet, and eyesight work together is considered your?

a)

Mental Acuity

b)

Coordination

c)

Physical Traits

d)

Socialization

36.

A quick-involuntary movement

a)

Memory

b)

Toy

c)

Hand-eye coordination

d)

Reflex

37.

An activity organized with rules, and an objective.

a)

Toy

b)

Game

c)

Environment

d)

Tool

38.

The participation in an entertainment activity

a)

Reflex

b)

Coordination

c)

Play

d)

Environment

39.

Which is a type of game requiring the player to mentally analyze and solve a problem?

a)

100 Yard Dash

b)

Puzzle

c)

Swimming

d)

Toy

40.

Which game requires two or more players to engage in mental competition

a)

100 yard dash

b)

Long Jump

c)

Board Game

d)

Toys

41.

Todays cards came from what original deck of playing cards?

a)

Baseball

b)

Pokemon

c)

Bubblegum

d)

Tarot

42.

What do random generators such as dice, or cards, add to the game?

a)

Repeatability

b)

Chance

c)

Rules

d)

Points

43.

Which is an example of a themed board game?

a)

Monopoly

b)

Tetris

c)

Atari

d)

Pong

44.

which describes the proper mixing of physical, mental, and entertainment activities?

a)

Variety

b)

Lot

c)

Limited Portion

d)

Balance

45.

Which repetitive motion injury involves nerves in the hand and fingers?

a)

Tendonitis

b)

Carpal Tunnel Syndrome

c)

Nerve Damage Syndrome

d)

Hand Injury fatigue

46.

When was the first video game patent issues?

a)

1968

b)

1958

c)

1948

d)

1938

47.

What occurs when something makes enough profit?

a)

Economic success

b)

Market success

c)

Commercial success

d)

Virtual Success

48.

What government document protects the rights of designers and their creations?

a)

rating

b)

patent

c)

ownership

d)

console

49.

What does ROM stand for?

a)

Random Order Memory

b)

Rejected Online Message

c)

Random Access Memory

d)

Read Only Memory

50.

What allows older games to be played on a newer console?

a)

Relational transposition

b)

Emulation

c)

Forward compatibility

d)

Backward Compatibility

51.

Which designer is licensed to develop games that do not manufacture consoles?

a)

Independent

b)

Co-developer

c)

Limited Partner

d)

Third Party

52.

What describes translating a game to play on different consoles?

a)

Source Code

b)

Cocooning

c)

Porting

d)

Licensing

53.

What describes games that are made exclusively for a single game console?

a)

Proprietary

b)

Board

c)

Video

d)

Digital

54.

Which generation of video games saw the release of the PlayStation 3?

a)

7

b)

5

c)

1

d)

4

55.

Which document allows third party designers to make games for a console?

a)

Patent

b)

Licensing Agreement

c)

Proprietary Agreement

d)

Work Visa

56.

Which generation of video games the release of Xbox?

a)

3

b)

5

c)

6

d)

7

57.

How many possible combinations are available if you roll a pair of six-sided dice?

a)

11

b)

12

c)

36

d)

6

58.

What is the genre of the game Dungeons and Dragons?

a)

Action

b)

RPG

c)

Sports

d)

Simulation

59.

What type of media is characterized by being new and innovative?

a)

Mainstream

b)

Experimental

c)

Nuevo

d)

Avant-garde

60.

Which of the following is NOT a main category of software entertainment?

a)

Virtual Reality

b)

Audio/Visual Effects

c)

Digital Toys

d)

Video Games

61.

What is the name given for a major category or type of video game?

a)

Genre

b)

Theme

c)

USP

d)

Gameplay

62.

What is the term describing a group of people who are willing and able to purchase your product?

a)

Former Customers

b)

Current Customers

c)

Potential Customers

d)

New Customers

63.

Describes the special features of a product special to that product and NOT its competition?

a)

Marketing tool

b)

USP

c)

Marketing Effort

d)

Genre

64.

What part of a video game controls the movement of the player on the screen?

a)

Motion-based controller

b)

Digital Toy

c)

Gameplay

d)

User Interface

65.

Which of the following is a characteristic of audio/visual effects?

a)

There is no user interface to control an action

b)

They are all obsolete

c)

Requires the use of a joystick

d)

Requires manual interaction with the divice

66.

Which of the following is the best example of an audio/visual effect?

a)

Video Game

b)

Pinball Game

c)

Television Show

d)

Virtual Reality

67.

a video game differs from an audio/visual effect because of which of the following"

a)

User Interface

b)

Audio Output

c)

No Rules

d)

Digital Toys

68.

Which of the following best describes an user interface?

a)

Any device used to input information

b)

The sounds coming from the game

c)

The Visual Graphics displayed on the screen

d)

A structured set of rules

69.

Which of the following describes a virtual reality game?

a)

No user interface

b)

Complex user interface

c)

Complex set of rules

d)

No set of rules

70.

Demographic info collected to determine a target market includes all the following EXCEPT....

a)

Age

b)

Income

c)

Gender

d)

Creativity

71.

Which of the following describes a use for marketing tools?

a)

Creates a market for tools

b)

Draws attention to your product

c)

Utilizes design software

d)

Assists in the game buils

72.

Commercials, websites, brochures, and packaging are all examples of what?

a)

Gameplay modes

b)

Target markets

c)

Marketing tools

d)

Potential Customers

73.

What is the correct meaning of USP in game marketing?

a)

Unique Selling Point

b)

United States Player

c)

Unique System Parts

d)

Unlimited Sales Process

74.

What is used to create the challenges goals and victory conditions of the game

a)

Genre

b)

Rules

c)

User Interface

d)

Genre

75.

Which best describes today,the Internet technology 20 years ago?

a)

Mainstream

b)

Obsolete

c)

Experimental

d)

Digital Toy