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Rules Quiz: 7 Wonders

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

If you can't legally play the card you played, what happens?

a)

Discard the card and take three coins from the bank.

b)

Discard the card and pay three coins to the bank.

c)

Keep the card face-up in front of you until you can legally play it.

d)

Keep the card face-down in front of you until you can legally play it.

2.

Can you buy a resource from a card played this turn by a neighbor?

a)

Yes.

b)

No.

c)

Yes, but for 1 extra coin.

d)

Yes, but for 2 extra coins.

3.

When a card gives you coins, when do you collect them?

a)

Once, right away.

b)

Immediately, and then every turn thereafter.

c)

At the end of the current Age.

d)

At the end of each Age.

4.

Which way do you pass your discards?

a)

To the left

b)

To the right

c)

Depends on the Age you're on

d)

The dealer chooses

5.

Who goes first?

a)

The oldest player

b)

The youngest player

c)

The player chosen randomly

d)

Everybody goes at the same time

6.

When it comes to scoring Scientific Structures, how do you score points?

a)

For each set of matching symbols, you get a number of points equal to the square of the number of cards.

b)

For each full group of three different symbols, you get seven points.

c)

For each full group of three different symbols, you get three points.

d)

For each set of matching symbols, you get a number of points equal to the number of cards.

e)

You get two points per card.

7.

How many Guild cards (the purple cards) go into the Age II deck at the start of the game?

a)

All of them.

b)

None of them.

c)

The number of players.

d)

The number of players plus two.

8.

Which cards can be constructed for free?

a)

Cards with no cost in the upper left corner.

b)

Cards with resources in the upper left corner that you have.

c)

Cards with the name of a card in the upper left corner that you have.

d)

Trick question: No cards may be constructed for free.

9.

How can you prevent a neighbor from playing a card?

a)

Refuse to sell your resources to them.

b)

Play a Cancel card.

c)

Play a Military card.

d)

Play it yourself instead of passing it to them.

10.

What happens when your hand is two cards?

a)

Play one, discard the other.

b)

Play both.

c)

Play one, pass the other.

d)

Nothing, the Age ends.