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Chapter 1: Introduction to Human Computer Interaction

Total questions: 10

Worksheet time: 2mins

Name
Class
Date
1.

Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between ______________________.

a)

human and gadgets

b)

user and interface

c)

human and computer

d)

user and interaction

2.

When humans interact with _____________, they bring to the encounter a lifetime of experience.

a)

system

b)

interface

c)

application

d)

computer

3.

________________ between users and computers occurs at the user interface which includes both software and hardware.

a)

Interface

b)

Interaction

c)

Design

d)

Development

4.

HCI comprises three major parts within the framework, ____________, _______________ and _________________.

a)

human, machine, interface

b)

human, computer, interaction

c)

user, machine, interaction

d)

user, computer, interface

5.

The history of HCI comprises of _________ wave (s).

a)

one

b)

two

c)

three

d)

four

6.

"During this time, HCI was mainly focused on creating systems that were easy-to-learn and easy-to-use. There were endless possibilities for personal computing, but desktop computers were not very usable tools at first."


From the phrase above, what waves reffering to?

a)

Wave 1: Desktops & mental models (1980s — 1990s)

b)

Wave 2: Collaboration & communication (1990s — early 2000s)

c)

Wave 3: Self-expression, social change (mid 2000s — 2010s)

d)

Wave 4: Millenium era (2010s - mid 2050s)

7.

Email gained popularity during _______________________, which meant that people were not just interacting with computers, but they were interacting with each other through computers.

a)

Wave 1: Desktops & mental models (1980s — 1990s)

b)

Wave 2: Collaboration & communication (1990s — early 2000s)

c)

Wave 3: Self-expression, social change (mid 2000s — 2010s)

d)

Wave 4: Millenium era (2010s - mid 2050s)

8.

"This is a time of self-expression, self-reflection, and social consciousness. During this era, value-driven design takes the lead in engaging communities and designing for sustainable change."

Which era could describe the phrases above?

a)

Wave 1: Desktops & mental models (1980s — 1990s)

b)

Wave 2: Collaboration & communication (1990s — early 2000s)

c)

Wave 3: Self-expression, social change (mid 2000s — 2010s)

d)

Wave 4: Millenium era (2010s - mid 2050s)

9.

In order to produce computer systems with good usability, developers must attempt to ______________________.

a)

achieve efficient, effective and safe interaction

b)

focus on the cording

c)

designed with little regard to usability

d)

capabilities and preferences for conducting various tasks

10.

_______________ play an important role in achieving the goal of designing HCI.

a)

Capability

b)

Usability

c)

Accessibility

d)

Deliverability