WorksheetsChapter 1: Introduction to Human Computer Interaction
Total questions: 10
Worksheet time: 2mins
Human-Computer Interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between ______________________.
human and gadgets
user and interface
human and computer
user and interaction
When humans interact with _____________, they bring to the encounter a lifetime of experience.
system
interface
application
computer
________________ between users and computers occurs at the user interface which includes both software and hardware.
Interface
Interaction
Design
Development
HCI comprises three major parts within the framework, ____________, _______________ and _________________.
human, machine, interface
human, computer, interaction
user, machine, interaction
user, computer, interface
The history of HCI comprises of _________ wave (s).
one
two
three
four
"During this time, HCI was mainly focused on creating systems that were easy-to-learn and easy-to-use. There were endless possibilities for personal computing, but desktop computers were not very usable tools at first."
From the phrase above, what waves reffering to?
Wave 1: Desktops & mental models (1980s — 1990s)
Wave 2: Collaboration & communication (1990s — early 2000s)
Wave 3: Self-expression, social change (mid 2000s — 2010s)
Wave 4: Millenium era (2010s - mid 2050s)
Email gained popularity during _______________________, which meant that people were not just interacting with computers, but they were interacting with each other through computers.
Wave 1: Desktops & mental models (1980s — 1990s)
Wave 2: Collaboration & communication (1990s — early 2000s)
Wave 3: Self-expression, social change (mid 2000s — 2010s)
Wave 4: Millenium era (2010s - mid 2050s)
"This is a time of self-expression, self-reflection, and social consciousness. During this era, value-driven design takes the lead in engaging communities and designing for sustainable change."
Which era could describe the phrases above?
Wave 1: Desktops & mental models (1980s — 1990s)
Wave 2: Collaboration & communication (1990s — early 2000s)
Wave 3: Self-expression, social change (mid 2000s — 2010s)
Wave 4: Millenium era (2010s - mid 2050s)
In order to produce computer systems with good usability, developers must attempt to ______________________.
achieve efficient, effective and safe interaction
focus on the cording
designed with little regard to usability
capabilities and preferences for conducting various tasks
_______________ play an important role in achieving the goal of designing HCI.
Capability
Usability
Accessibility
Deliverability
