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Principles of Animation Midterm 19/20

Total questions: 66

Worksheet time: 1hrs 6mins

Name
Class
Date
1.
Also known as ease in and ease out
a)
arcs
b)
timing
c)
solid drawing
d)
slow in and slow out
2.
Amount of frames between poses
a)
timing
b)
staging
c)
appeal
d)
anicipation
3.
Animated characters need to have a unique personality and have a wide range of emotions.
a)
staging
b)
appeal
c)
solid drawing
d)
arcs
4.
Animation can occur before an action.
a)
follow through & overlap
b)
anticipation
c)
squash & stretch
d)
exaggeration
5.
Drawing the frames in sequence vs creating strong poses first & adding in between frames later
a)
straight ahead vs pose to pose
b)
timing
c)
secondary actions
d)
squash & stretch
6.
Living flesh distorts during motion. Exaggerated deformations will emphasize motion and impact.
a)
slow in and slow out
b)
exaggeration
c)
squash and stretch
d)
appeal
7.
Minor actions that occur due to a major action. 
a)
secondary actions
b)
exaggeration
c)
staging
d)
timing
8.
The action that follows the main action; actions do not stop at the same time.
a)
slow in and slow out
b)
exaggeration
c)
anticipation
d)
follow through & overlap
9.
The basis for most all natural motion; created using a spline curve.
a)
The basis for most all natural motion; created using a spline curve.
b)
arc
c)
staging
d)
solid drawing
10.
The clear presentation of an idea.
a)
appeal
b)
arcs
c)
solid drawing
d)
staging
11.
To get max feeling from the audience, animation characters must be drawn or modeled precisely. 
a)
appeal
b)
staging
c)
timing
d)
solid drawing
12.
Used to increase the readability of emotions and actions.
a)
exaggeration
b)
anticipation
c)
staging
d)
timing
13.
Before a character throws a punch, he pulls his fist back
a)
exaggeration
b)
anticipation
c)
follow through & overlap
d)
arc
14.
 A roller coaster comes to a stop at the end of the ride.
a)
timing
b)
slow in and slow out
c)
squash and stretch
d)
arcs
15.
A girl's pony tail moves and down as she jumps rope. 
a)
follow through & overlap
b)
staging
c)
timing
d)
anticipation
16.
As a ball hits the ground, it changes shape but maintains volume. 
a)
squash & stretch
b)
timing
c)
arcs
d)
follow through and overlap
17.
The main character is positioned using the rule of thirds.
a)
solid drawing
b)
appeal
c)
staging
d)
exaggeration
18.
As a character turns his head from left to right, he dips his chin.
a)
anticipation
b)
arcs
c)
squash and stretch
d)
follow through and overlap
19.
An animator decides to animate a water splash in a frame-by-frame manner.
a)
squash and stretch
b)
arcs
c)
timing
d)
straight ahead vs pose to pose
20.
An animator decides how many frames it should take for an apple to drop to the ground.
a)
staging
b)
timing
c)
appeal
d)
anticipation
21.

Wow many animation principles that animation student should know?

a)

10

b)

12

c)

11

d)

15

22.

What is the principle of animation for the picture above?

a)

staging

b)

appeal

c)

slow in slow out

d)

exaggeration

23.

What principle can you see?

a)

timing

b)

squash and stretch

c)

arc

d)

staging

24.

The name of this principle is Arc.

a)

True

b)

False

25.

Name this principle.

a)

Follow through

b)

Overlapping action

c)

Anticipation

d)

Staging

26.

Slow in Slow out also known as?

a)

ease in ease out

b)

red in red out

27.

there are two types of animation process

: 1) Pose to Pose

2) Straight ahead

a)

True

b)

False

28.

Which one is not a principle of animation?

a)
b)
c)
d)
29.

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.

a)

squash and stretch

b)

slow in - slow out

c)

anticipation

d)

overlapping action

30.

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.

a)

appeal

b)

slow in - slow out

c)

pose to pose

d)

arc

31.

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

a)

exaggeration

b)

timing

c)

arc

d)

squash and stretch

32.

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

a)

exaggeration

b)

timing

c)

anticipation

d)

appeal

33.

The action that follows the main action; actions do not stop at the same time.

a)

exaggeration

b)

solid drawing

c)

overlapping action

d)

timing

34.

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t

a)

exaggeration

b)

secondary action

c)

squash and stretch

d)

solid drawing

35.

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.

a)

pose to pose/key to key

b)

anticipation

c)

appeal

d)

slow in - slow out

36.

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc.

a)

timing

b)

arc

c)

solid drawing

d)

anticipation

37.

Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking.

a)

exaggeration

b)

anticipation

c)

squash and stretch

d)

timing

38.

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene. This can be done by the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera.

a)

staging

b)

timing

c)

arc

d)

pose to pose

39.

One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later.

a)

arc

b)

straight ahead/pose to pose

c)

exaggeration

d)

staging

40.

This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.

a)

arc

b)

timing

c)

staging

d)

appeal

41.
What are the three primary colors?
a)
purple, green, orange
b)
red, blue, yellow
c)
red, blue, green
d)
red, blue, orange
42.
What are these called?
a)
Tertiary Colors
b)
Primary Colors
c)
Monochromatic Colors
d)
Complementary Colors
43.
What does yellow and blue make?
a)
purple
b)
green
c)
orange
d)
red 
44.
How do you make this color?
a)
red+blue
b)
orange+blue
c)
yellow+blue
d)
purple+yellow
45.
Which one is NOT a secondary color?
a)
green
b)
orange
c)
purple
d)
yellow
46.
What two colors do you mix to make orange?
a)
 red and yellow 
b)
blue and green
c)
red and violet
d)
yellow and orange
47.
What two colors do you mix to make violet?
a)
blue and yellow
b)
red and green
c)
blue and violet
d)
red and blue
48.
What is this called?
a)
Color Circle
b)
Color Prism
c)
Color Wheel
d)
Color Spectrum
49.
Another name for violet is...
a)
Blue
b)
Pretty
c)
Lavender
d)
Purple
50.
How many PRIMARY colors are there?
a)
4
b)
3
c)
11
51.
Which one is NOT a primary color?
a)
green
b)
red
c)
yellow
d)
blue
52.
A tint means you add ________ to a color. 
a)
White 
b)
Black 
53.
A shade means you add ______ to a color. 
a)
White 
b)
Black 
54.
True or False:
You can mix colors to make primary colors. 
a)
True 
b)
False 
55.

The act of showing gradual change from light to dark or dark to light.

a)

Shade

b)

Tint

c)

Coloring

d)

Shading

56.

When black is added to a color the color becomes a....

a)

Shade

b)

Tint

c)

Highlight

d)

Shadow

57.

What are the 3 characteristics of 3-D

a)

Height

b)

Volume

c)

Width

d)

Depth

58.

When an object is blocking the light source it creates a...

a)

Shadow

b)

Highlight

c)

Tinte

d)

Shade

59.

Overlapping creates _____ in an artwork.

a)

Depth

b)

Shapes

c)

Tints

d)

Shade

60.

What direction is the light source coming from? Check all that apply.

a)

Upper Right

b)

Middle Right

c)

Front

d)

Bottom

61.

What element of art refers to how things feel or look as if they might feel?

a)

Color

b)

Value

c)

Texture

d)

Space

62.

Shading is the process of darkening an object to create a variation of light and dark.

a)

True

b)

False

63.

What is a spectrum?

a)

A full range of value and/or color.

b)

A type of shading

64.

What is texture?

a)

Colorful things

b)

How things feel

65.

Texture makes objects look more_______________?

a)

Pretty

b)

Realistic

66.

Which of these drawings shows form?

a)
b)