wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

EV3 Programmer App

Total questions: 51

Worksheet time: 26mins

Name
Class
Date
1.

It makes it easy to create programs, open saved programs that you previously created, view the Robot Missions, and access other resources that will help you familiarize yourself with the Programmer App.

a)

LOBBY

b)

PROGRAMMING ENVIRONMENT

c)

PROGRAMMING CANVAS

d)

PROGRAMMING PALETTES

2.

It is the part of the Lobby that allows you to view an overlay highlighting the main components of the Lobby.

a)

HELP

b)

MENU

c)

SELECT

d)

SHARE

3.

It is the part of the Lobby that allows you to access a series of challenging Missions.

a)

EXPAND

b)

MENU

c)

ROBOT MISSIONS

d)

SHARE

4.

It is the part of the Lobby that allows you to access the options such as Help, Terms of Use and Languages.

a)

EXPAND

b)

MENU

c)

ROBOT MISSIONS

d)

SELECT

5.

It is the part of the Lobby that increases the size of the lower pane to view more programs at once.

a)

EXPAND

b)

MY PROGRAMS TAB

c)

ROBOT MISSIONS

d)

SHARE

6.

It is the part of the Lobby that allows you to create a new program or load previously created programs.

a)

EXPAND

b)

MY PROGRAMS TAB

c)

ROBOT MISSIONS

d)

SHARE

7.

It is the part of the Lobby that allows you to choose programs which you can then delete or duplicate.

a)

EXPAND

b)

MENU

c)

ROBOT MISSIONS

d)

SELECT

8.

Parts of the Lobby Environment

a)

PROGRAMMING CANVAS

b)

SHARE

c)

MENU

d)

MY PROGRAMS TAB

e)

PROGRAMMING PALETTES

9.

This part of the Programming Environment allows you to create program in this area using the various programming blocks.

a)

DOWNLOAD

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

RUN

10.

This part of the Programming Environment allows you to access and find the building blocks for your program.

a)

DOWNLOAD

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

RUN

11.

This part of the Programming Environment allows you to view the sensors and motors connected to your EV3 Brick.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAM NAME

d)

PROGRAMMING PALETTES

12.

This part of the Programming Environment allows you to open the Hardware Page and view more detailed information of the EV3 Brick.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAM NAME

d)

PROGRAMMING PALETTES

13.

This part of the Programming Environment allows you to transfer the active program to the EV3 Brick.

a)

DOWNLOAD

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

RUN

14.

This part of the Programming Environment allows you to transfer the active program to the EV3 Brick and test it.

a)

DOWNLOAD

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

RUN

15.

This part of the Programming Environment shows the name or title of the currently accessed program.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAM NAME

d)

PROGRAMMING PALETTES

16.

This part of the Programming Environment allows you to cancel/repeat last changes you made to the program.

a)

HELP

b)

LOBBY

c)

PROGRAM NAME

d)

UNDO/REDO

17.

Identify the selected area.

a)

HELP

b)

MY PROGRAMS TAB

c)

ROBOT MISSIONS

d)

SELECT

e)

SHARE

18.

Identify the selected area.

a)

HELP

b)

MY PROGRAMS TAB

c)

ROBOT MISSIONS

d)

SELECT

e)

SHARE

19.

Identify the selected area.

a)

HELP

b)

MY PROGRAMS TAB

c)

ROBOT MISSIONS

d)

SELECT

e)

SHARE

20.

Identify the selected area.

a)

BRICK INFORMATION

b)

BRICK PORT INFORMATION

c)

DOWNLOAD

d)

PROGRAM NAME

e)

RUN

21.

Identify the selected area.

a)

BRICK INFORMATION

b)

BRICK PORT INFORMATION

c)

DOWNLOAD

d)

PROGRAM NAME

e)

RUN

22.

The part of the Hardware Page that allows you to see which sensors and motors are connected to the EV3 Brick’s ports.

a)

BRICK INFORMATION

b)

BRICK PORT INFORMATION

c)

DOWNLOAD

d)

PROGRAM NAME

e)

RUN

23.

The part of the Hardware Page shows information about the currently connected EV3 Brick, including the brick name, battery level, firmware version, and free/used memory space.

a)

BRICK INFORMATION

b)

BRICK PORT INFORMATION

c)

DOWNLOAD

d)

PROGRAM NAME

e)

RUN

24.

Identify the selected area.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

PROGRAM NAME

25.

Identify the selected area.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

PROGRAM NAME

26.

Identify the selected area.

a)

PORT VIEW

b)

PROGRAMMING CANVAS

c)

PROGRAMMING PALETTES

d)

PROGRAM NAME

27.

The blocks that enable you to incorporate action or programmed movements, sound and display capabilities.

a)

ACTION BLOCKS

b)

FLOW BLOCKS

c)

COMMENT BOXES

28.

The blocks that modify or enhance the capabilities of other blocks. It cannot be used as a single block only for it to work.

a)

ACTION BLOCKS

b)

FLOW BLOCKS

c)

COMMENT BOXES

29.

Identify the action blocks.

a)

LOOP

b)

MEDIUM MOTOR

c)

MOVE TANK

d)

MOVE STEERING

e)

START

30.

Identify the flow blocks.

a)

DISPLAY

b)

LOOP

c)

SOUND

d)

SWITCH

e)

WAIT

31.
a)

DISPLAY

b)

LARGE MOTOR

c)

MEDIUM MOTOR

d)

MOVE STEERING

e)

MOVE TANK

32.
a)

DISPLAY

b)

LARGE MOTOR

c)

MEDIUM MOTOR

d)

MOVE STEERING

e)

MOVE TANK

33.
a)

DISPLAY

b)

LARGE MOTOR

c)

MEDIUM MOTOR

d)

MOVE STEERING

e)

MOVE TANK

34.
a)

DISPLAY

b)

LARGE MOTOR

c)

MEDIUM MOTOR

d)

MOVE STEERING

e)

MOVE TANK

35.
a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

36.
a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

37.
a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

38.
a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

39.
a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

40.
a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

41.
a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

42.

This action block is one way to control the robot’s movement. It controls two motors at once.

a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

43.

This action block is one way to control the robot’s movement. It controls two motors individually.

a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

44.

This action block allows the user to display an output such as text or an image on the screen of the brick.

a)

BRICK STATUS LIGHT

b)

DISPLAY

c)

MOVE STEERING

d)

MOVE TANK

e)

SOUND

45.

This flow block will repeatedly perform the same action until a certain condition is met.

a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

46.

This flow block allows for two alternative actions to happen based on the evaluation of a specified condition.

a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

47.

This flow block makes your program wait for something before continuing to the next block in the sequence.

a)

LOOP

b)

START

c)

SWITCH

d)

WAIT

48.

Identify the selected area.

a)

BLOCK TYPE

b)

INPUT VALUES

c)

MODE

d)

PORT SELECTOR

49.

Identify the selected area.

a)

BLOCK TYPE

b)

INPUT VALUES

c)

MODE

d)

PORT SELECTOR

50.

Identify the selected area.

a)

BLOCK TYPE

b)

INPUT VALUES

c)

MODE

d)

PORT SELECTOR

51.

Identify the selected area.

a)

BLOCK TYPE

b)

INPUT VALUES

c)

MODE

d)

PORT SELECTOR