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WorksheetsEV3 Programmer App
Total questions: 51
Worksheet time: 26mins
It makes it easy to create programs, open saved programs that you previously created, view the Robot Missions, and access other resources that will help you familiarize yourself with the Programmer App.
LOBBY
PROGRAMMING ENVIRONMENT
PROGRAMMING CANVAS
PROGRAMMING PALETTES
It is the part of the Lobby that allows you to view an overlay highlighting the main components of the Lobby.
HELP
MENU
SELECT
SHARE
It is the part of the Lobby that allows you to access a series of challenging Missions.
EXPAND
MENU
ROBOT MISSIONS
SHARE
It is the part of the Lobby that allows you to access the options such as Help, Terms of Use and Languages.
EXPAND
MENU
ROBOT MISSIONS
SELECT
It is the part of the Lobby that increases the size of the lower pane to view more programs at once.
EXPAND
MY PROGRAMS TAB
ROBOT MISSIONS
SHARE
It is the part of the Lobby that allows you to create a new program or load previously created programs.
EXPAND
MY PROGRAMS TAB
ROBOT MISSIONS
SHARE
It is the part of the Lobby that allows you to choose programs which you can then delete or duplicate.
EXPAND
MENU
ROBOT MISSIONS
SELECT
Parts of the Lobby Environment
PROGRAMMING CANVAS
SHARE
MENU
MY PROGRAMS TAB
PROGRAMMING PALETTES
This part of the Programming Environment allows you to create program in this area using the various programming blocks.
DOWNLOAD
PROGRAMMING CANVAS
PROGRAMMING PALETTES
RUN
This part of the Programming Environment allows you to access and find the building blocks for your program.
DOWNLOAD
PROGRAMMING CANVAS
PROGRAMMING PALETTES
RUN
This part of the Programming Environment allows you to view the sensors and motors connected to your EV3 Brick.
PORT VIEW
PROGRAMMING CANVAS
PROGRAM NAME
PROGRAMMING PALETTES
This part of the Programming Environment allows you to open the Hardware Page and view more detailed information of the EV3 Brick.
PORT VIEW
PROGRAMMING CANVAS
PROGRAM NAME
PROGRAMMING PALETTES
This part of the Programming Environment allows you to transfer the active program to the EV3 Brick.
DOWNLOAD
PROGRAMMING CANVAS
PROGRAMMING PALETTES
RUN
This part of the Programming Environment allows you to transfer the active program to the EV3 Brick and test it.
DOWNLOAD
PROGRAMMING CANVAS
PROGRAMMING PALETTES
RUN
This part of the Programming Environment shows the name or title of the currently accessed program.
PORT VIEW
PROGRAMMING CANVAS
PROGRAM NAME
PROGRAMMING PALETTES
This part of the Programming Environment allows you to cancel/repeat last changes you made to the program.
HELP
LOBBY
PROGRAM NAME
UNDO/REDO
Identify the selected area.
HELP
MY PROGRAMS TAB
ROBOT MISSIONS
SELECT
SHARE
Identify the selected area.
HELP
MY PROGRAMS TAB
ROBOT MISSIONS
SELECT
SHARE
Identify the selected area.
HELP
MY PROGRAMS TAB
ROBOT MISSIONS
SELECT
SHARE
Identify the selected area.
BRICK INFORMATION
BRICK PORT INFORMATION
DOWNLOAD
PROGRAM NAME
RUN
Identify the selected area.
BRICK INFORMATION
BRICK PORT INFORMATION
DOWNLOAD
PROGRAM NAME
RUN
The part of the Hardware Page that allows you to see which sensors and motors are connected to the EV3 Brick’s ports.
BRICK INFORMATION
BRICK PORT INFORMATION
DOWNLOAD
PROGRAM NAME
RUN
The part of the Hardware Page shows information about the currently connected EV3 Brick, including the brick name, battery level, firmware version, and free/used memory space.
BRICK INFORMATION
BRICK PORT INFORMATION
DOWNLOAD
PROGRAM NAME
RUN
Identify the selected area.
PORT VIEW
PROGRAMMING CANVAS
PROGRAMMING PALETTES
PROGRAM NAME
Identify the selected area.
PORT VIEW
PROGRAMMING CANVAS
PROGRAMMING PALETTES
PROGRAM NAME
Identify the selected area.
PORT VIEW
PROGRAMMING CANVAS
PROGRAMMING PALETTES
PROGRAM NAME
The blocks that enable you to incorporate action or programmed movements, sound and display capabilities.
ACTION BLOCKS
FLOW BLOCKS
COMMENT BOXES
The blocks that modify or enhance the capabilities of other blocks. It cannot be used as a single block only for it to work.
ACTION BLOCKS
FLOW BLOCKS
COMMENT BOXES
Identify the action blocks.
LOOP
MEDIUM MOTOR
MOVE TANK
MOVE STEERING
START
Identify the flow blocks.
DISPLAY
LOOP
SOUND
SWITCH
WAIT
DISPLAY
LARGE MOTOR
MEDIUM MOTOR
MOVE STEERING
MOVE TANK
DISPLAY
LARGE MOTOR
MEDIUM MOTOR
MOVE STEERING
MOVE TANK
DISPLAY
LARGE MOTOR
MEDIUM MOTOR
MOVE STEERING
MOVE TANK
DISPLAY
LARGE MOTOR
MEDIUM MOTOR
MOVE STEERING
MOVE TANK
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
LOOP
START
SWITCH
WAIT
LOOP
START
SWITCH
WAIT
LOOP
START
SWITCH
WAIT
LOOP
START
SWITCH
WAIT
This action block is one way to control the robot’s movement. It controls two motors at once.
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
This action block is one way to control the robot’s movement. It controls two motors individually.
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
This action block allows the user to display an output such as text or an image on the screen of the brick.
BRICK STATUS LIGHT
DISPLAY
MOVE STEERING
MOVE TANK
SOUND
This flow block will repeatedly perform the same action until a certain condition is met.
LOOP
START
SWITCH
WAIT
This flow block allows for two alternative actions to happen based on the evaluation of a specified condition.
LOOP
START
SWITCH
WAIT
This flow block makes your program wait for something before continuing to the next block in the sequence.
LOOP
START
SWITCH
WAIT
Identify the selected area.
BLOCK TYPE
INPUT VALUES
MODE
PORT SELECTOR
Identify the selected area.
BLOCK TYPE
INPUT VALUES
MODE
PORT SELECTOR
Identify the selected area.
BLOCK TYPE
INPUT VALUES
MODE
PORT SELECTOR
Identify the selected area.
BLOCK TYPE
INPUT VALUES
MODE
PORT SELECTOR
