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edtech255

Total questions: 100

Worksheet time: 56mins

Name
Class
Date
1.

Educational technology 1 has truly paved the way for the learner to become equipped, appreciative, and ___________ to use educational technology tools ranging from traditional to modern educational media.

a)

evaluate

b)

assess

c)

aware

d)

all are correct

2.

What is considered as the third revolution in education?

a)

the cell phone

b)

the internet

c)

the computer

d)

the technology

3.

What is the primary goal of edtech 2?

a)

integrating technology into teaching and learning process

b)

to train student teachers to become computer literate

c)

to give awareness to student teachers about uses of computer in teaching

d)

to train student teacher to become IT professionals.

4.

Flexible environments that support a wide variety of instructional and assessment methods that adapts to leverage of the dynamic classroom activities is best described as? (McQuiggan, 2015)

a)

Traditional Instruction

b)

Differentiation of instruction

c)

Flipped or Blended Classrooms

d)

None of the above

5.

Do students acquire all the skills using technology without a teacher?

a)

FALSE

b)

TRUE

6.

What benefits do teachers have with the use of technology?

a)

There are no benefits because technology is replacing teachers.

b)

The only benefit is that the government give students tables.

c)

Teachers have big opportunities to reach goals, but they cannot improve the SS grades.

d)

Big opportunities to reach goals and improve students grades

7.

Are children natives of technology?

a)

TRUE

b)

FALSE

8.
The role of teachers is changing in the sense that for teachers to become guides, or facilitators of knowledge, they must also constantly be up to date on the latest …..
a)
Research    
b)
Theory 
c)
Books 
d)
Syllabus 
9.
Is a concept which is highly related to blended learning and might be considered an example of how blended learning can be put in to practice. Emergence of computers, the Internet, mobile phones, and other technology has brought up the idea of ..
a)
Group control 
b)
Flipping the classroom 
c)
Learning environments 
d)
 Web strategies design 
10.
 _______________“Concentrates on perfectly realizing learning objectives by utilizing the suitable personal learning method to watch the best learning style to transfer the appropriate learning skills to the potential student at the correct time” 
a)
MALL 
b)
Elearning 
c)
Blended learning
d)
CALL
11.
Teachers are faced with the challenge of education through technology. Keefe (2007) states that schools must produce “adaptable individuals” who will keep up with the rapidly moving development of society. Furthermore, he argues that one of the most basic challenges of teaching is now to .........
a)
Get digital literacy 
b)
Improve their digital devices 
c)
Assist to seminars and be autonomous 
d)
Create, maintain and improve conditions for learning
12.
_______ is an instructional approach that includes a combination of online and in-person learning activities.
a)
Digital learning
b)
Blended learning
c)
Instructional technology
13.
1:1 or one to one is....
a)
a way of syncing online work.
b)
pairing one teacher with one student.
c)
an initiative that provides 1 computer or other device for every student.
14.
___________learning is where students can learn different things whenever they want and wherever they want, using the power of the Internet.
a)
Asynchronous learning
b)
Online learning
c)
Blended learning
d)
Timed learning
15.
The _____ is on-demand storage space or computing power managed by a third party.
a)
sky
b)
cloud
c)
Google
d)
internet
16.
What does GAFE stand for?
a)
Games are For Education
b)
Google Allows Free Education
c)
Google Apps for Education
17.
Which is not included in 4 Cs?
a)
critical thinking
b)
communication
c)
collaboration
d)
construction
e)
creativity
18.

Teachers and children develop skills and knowledge in the potential uses of ICT to support learning.

a)

Learning about ICT

b)

Learning with ICT

c)

Learning through ICT

d)

Learning the ICT

19.

Which is not a game based learning platform for schools.

a)

Kahoot

b)

Quizizz

c)

Flipgrid

d)

Tech4Ed

20.

In this type of learning, experiences are those that place learners in the context of real-world experiences and challenges.

a)

Authentic Learning

b)

Project-Based Learning

c)

Agency in Learning

21.

Lessons can be tailored using _________ ________, which is a hierarchacal model used to classify learning into objectives into levels of complexity.

a)

Blooms Taxonomy

b)

the internet

c)

lesson plans

d)

reflective practices

22.

Select all answers that apply.. Teachers need to provide which three things in order to effectively integrate technology?

a)

classroom management

b)

computers

c)

pedagogy

d)

good design

23.

Cooperative learning...

a)

is a type of learning that occurs when students become engaged.

b)

is fun

c)

is a method of instruction in which students work collaboratively in groups

d)

is the method of aspiring

24.

Authentic learning-presents learning experiences that demonstrate real­life connections between ________ and __________

a)

Parent and teacher

b)

Student lessons and the world in which they live

c)

Teacher and student

d)

Student and student

25.

What motivates students to want to learn, guides the student learning process?

a)

Rewards

b)

Praise

c)

Hard work

d)

Facilitator of learning

26.

Programs designed to perform specific tasks for users

a)

Hard drive

b)

Application software­

c)

Curriculum

d)

Computer

27.

The ability to solve problems, engage in critical thinking...

a)

conflict resolution

b)

critical thinking

c)

problem solving

d)

high-order thinking skills

28.

A security system consisting of hardware and/or software that prevents unauthorized access to data and information on a network...

a)

Firewall

b)

Blocker

c)

Data base

d)

Cookies

29.

Which of these learning strategies is the general orientation of social constructivism?

a)

students discuss and discover meaning

b)

students exchange and share ideas

c)

students build their own meaning

d)

students discover knowledge personally

30.

Cooperative learning...

a)

is a type of learning that occurs when students become engaged.

b)

is fun.

c)

is a method of instruction in which students work collaboratively in groups.

d)

is the method of aspiring.

31.

When you require your students to create a visual plan prior to working with computers.

a)

Storyboarding

b)

Effective research strategies

c)

Effective computer scheduling

d)

Flow chart

32.

This an understanding of how teaching and learning can change when particular technologies are used in particular methods.

a)

TPK

b)

TCK

c)

Tech PACK

d)

PK

33.

Interactive Digital Media refers to any computer-based presentation or application software that uses multimedia elements.

a)

True

b)

False

34.

Teachers of the 21st century allows the students to solve real-world problems.

a)

True

b)

False

35.

In Technological Pedagogical Content Knowledge, the Technological Pedagogical Knowledge (TPK) is an understanding of how teaching and learning can change when particular technologies are used in particular methods.

a)

True

b)

False

36.

In this type of classroom, students learn lessons at home with the help of videos or other instructional materials and spend their valuable classroom time doing assignments with help from their instructor.

a)

electronic classroom

b)

flipped classroom

c)

virtual classroom

d)

All of the above

37.
Identify this cell (highlighted)
a)
C2
b)
A5
c)
B3
d)
E1
38.
1.  A page in an Excel workbook is called a:
a)
 Worksheet
b)
Cell Page
c)
 Data Page
d)
Data Sheet
39.
1.  A page in an Excel workbook is called a:
a)
 Worksheet
b)
Cell Page
c)
 Data Page
d)
Data Sheet
40.
 Microsoft Excel is:
a)
  A word processing program designed to create letters, documents, or reports.
b)
A program designed to create notes and presentations.
c)
A program that creates spreadsheets that combines worksheets, graphics, and data management into a single program.
41.
All formulas in Microsoft Excel begin with the following symbol:
a)
+
b)
-
c)
=
d)
%
42.
The following are all things that excel can do EXCEPT
a)
creates charts and graphs
b)
use formulas to analyze data
c)
Organize data in a clear way
d)
Run presentations of graphics and videos
43.
Access is primarily a _______________ program
a)
Spreadsheet
b)
Word
c)
Drawing
d)
Database
44.
Microsoft PowerPoint is
a)
A word processing program designed to create letters, documents, or reports
b)
A program designed to create presentations
c)
A program that creates spreadsheets to work with data
d)
A program that compiles large amounts of written information
45.
The following is an example of a database
a)
The online catalogue at the library
b)
A letter to your friend
c)
An e-mail
d)
A Table showing your grades
46.
An instructional game software allows learners to practice their skills in a more engaging manner through a game. Which of the following characteristics should be considered in selecting the appropriate instructional game software?
a)
The representation of a particular activity is realistic and accurate.
b)
The processes involved should affect the pace of the activity.
c)
The answer judging of the software must be accurate.
d)
The content must highlight positive messages rather negative ones 
47.
The approach to mobile pedagogy for English language teaching is based on 
a)
1-  The role of teachers and students with ICT 
b)
the belief that teachers and learners are active participants in making and shaping language learning. 
c)
2- The apps related to educational purpose 
d)
3- Learning theories providing benefits to the learners 
48.
What is this educational device?
a)
Reading Accelerator 
b)
Overhead Projector 
c)
Mimeograph 
d)
Plate Computer 
49.
What is this educational device?
a)
Reading Accelerator 
b)
Plato Computer 
c)
Interactive Whiteboard 
d)
CD-ROM Drive 
50.
What is this educational device?
a)
iPad
b)
Plato Computer 
c)
Interactive Whiteboard 
d)
Apple Computer
51.
Which of the following is an example of social media?
a)
Facebook
b)
Twitter
c)
Blogging
d)
All options
52.
What does "flipping the classroom" mean?
a)
Teacher sits, students stand
b)
Defy gravity
c)
Learn new concepts at home
d)
No rules
53.
The "QR" in QR Codes stands for what?
a)
Quick Response
b)
Quiet Reasoning
c)
Quest Roaring
d)
Quasi-Rabbid
54.
Which of the following is not included in Google Drive?
a)
Documents
b)
Spreadsheets
c)
Slideshows
d)
Firefox
55.
What is the meaning of Educational Technology?
a)
Technology that use for teaching the student.
b)
Technology that use for create food.
c)
Technology that use for pet.
56.
Teacher use Educational technology for _______.
a)
making food.
b)
making learning interest of students.
c)
making water. 
57.
Which answer is Educational technology?
a)
Computer
b)
Egg
c)
Water
58.
Which answer is not the purpose of using Educational technology?
a)
To create learning Attitude
b)
To create learning Motivation
c)
To Create food
59.
A student has asked a teacher to help plan a short video explaining why students are unhappy with the recent closing of the gym in the campus. Which of the following questions is the most appropriate for the teacher to ask?    
a)
What format do you want to use?
b)
Who is your intended audience? 
c)
How long will the presentation be?
d)
Will the video include interviews? 
60.
Students and instructors that use digital tools to tell stories in educational ways like showing off research or building course assignments.
a)
Digital Storytelling
b)
Podcasting 
c)
Screen casting
d)
Storyboard 
61.
Which one from the below is an interactive feature on a website.     
a)
Questionnaire
b)
Videos
c)
Images
d)
 Text
62.
Which of these is NOT a goal of creating an effective classroom environment? 
a)
To establish a feeling of freedom and openness
b)
To establish predictability
c)
To create a stimulating space for active learning
d)
To have a responsive setting that helps manage behavior
63.
Match the website with its type.
a)
Content based website
b)
Simulation website
c)
Research tool website
d)
Kids friendly website
64.
Which of the following is the most important factor to consider when evaluating the graphics in an instructional game for a middle school science class?
a)
Graphics should avoid using representations of any specific gender, age, or cultural group
b)
Graphics should be used to replace written or narrated text whenever possible
c)
Graphics should show real-world objects that students are likely to encounter in their daily lives 
d)
Graphics should fulfill an important purpose related to the learning objectives of the game.
65.
A drill and practice software provides exercises in which students can work on items one at a time and receive feedback on their correctness. Which of the following characteristic should be considered in selecting the appropriate drill and practice software?
a)
The graphics in the software must always support the topic being discussed
b)
The processes involved should not affect the pace of the activity
c)
The answer judging of the software must be accurate
d)
The content must highlight positive messages rather negative ones 
66.
What software tool can be used to modify photos to be inserted into documents?
a)
PowerSchool
b)
Adobe Photoshop
c)
Quia Web
d)
Adobe Pagemaker
67.
It refers to technology that allow learner to stimulate, organize, manipulate, visualize or reflect on data, information and objects.
a)
technology as a mindtool
b)
technology as a helper
c)
technology as a tutor
d)
technology as navigator
68.
Type of assessment considred as a long-term assignment in whci students can see and discover their own strenthgs and weaknesses which they can improve as they go along the process of learning.
a)
Project based assessment
b)
Authentic assessment
c)
Portfolio assessment
d)
Traditional assessment
69.
In evaluating the effectiveness of educational technology in classroom use, the teacher asked herself, " Will it help me convey the message of the lesson?" this question refers to
a)
evaluating befor instruction
b)
evaluating after instruction
c)
evaluating during instruction
d)
evaluating yesterday's instruction
70.
It allows user to navigate quickly from one page to another.
a)
website
b)
URL
c)
Homepage
d)
Hyperlink
71.
This is where the webpages are stored.
a)
web storage
b)
web folder
c)
web server
d)
web data
72.
It is a software that allows users to access and view web pages.
a)
web server
b)
wed finder
c)
web looker
d)
web browser
73.
It is a unique reference that identifies a website.
a)
directory
b)
domain name
c)
file name
d)
folder
74.
Each webpage has a designed unique address called
a)
hyperlink
b)
website
c)
URL
d)
homepage
75.
It refers to technology that teaches or guides individually for a particular purpose.
a)
Technology as a mindtool
b)
Technology as  helper
c)
Technology as tutor
d)
technology as navigator
76.
It allows users to interact with the program by means of input  coming from the user through a pointing device (mouse, keyboard etc) then the  digital media performs an action in response
a)
Inactive Digital Media
b)
Interactive Digital Media
c)
Collaborative Digital Media
d)
Attractive Media
77.
This word originally means a computer enthusiast who does well in computer that benefits other people.
a)
scammer
b)
hacker
c)
poser
d)
vandal
78.

Educational technology has two domains of use:

a)

True

b)

False

79.

Teachers are ______ in their own way by leading their students to the proper and appropriate use of learning materials including technologies.

a)

Futurist

b)

Learner

c)

Leader

d)

Exemplar

80.

Teachers are models when it comes to behavior, language, dealing with colleagues and students, use of facilities and others.

a)

Futurist

b)

Learner

c)

Leader

d)

Exemplar

81.

Teachers never ceases in learning new knowledge.

a)

Futurist

b)

Learner

c)

Leader

d)

Exemplar

82.

It is an effective mode of instruction.

a)

Lecture

b)

Reading

c)

Writing

d)

Listening

83.

Teachers serve as the connecting curriculum, software, hardware and dynamics of teaching in their instruction.

a)

Channel

b)

Communicator

c)

Learner

d)

Leader

84.

Teachers of yesteryears allow students to solve real-world problems.

a)

True

b)

False

85.

Teachers on the 21st century require students to memorize contents from textbook.

a)

True

b)

False

86.

Teachers of the 21st century use a variety of teaching methods appropriate in the students learning.

a)

True

b)

False

87.

Teachers of the 21st century deliver the same lessons every year.

a)

True

b)

False

88.

A type of learning that occurs when students become engage in inquiring, investigating, reflecting, solving, problems, and formulating and answering questions.

a)

facilitator of learning

b)

authentic learning

c)

participatory learning

d)

project based learning

89.

A method of instruction in which students work collaboratively in groups to achieve standards and related learning objectives.

a)

learning style

b)

process learning

c)

project based learning

d)

cooperative learning

90.

The knowledge, skills and performance standards students are expected to acquire in particular grade levels or through sequences or clustered based on subject matter unit of instruction, such as language arts, mathematics, science, English, history, physical education and others.

a)

curriculum

b)

cooperative learning

c)

learning process

d)

curriculum standard

91.

Model for teaching and learning that focuses on creating learning opportunities for students by engaging them in real-world projects where they have an active role in completing meaningful tasks, constructing their own knowledge, solving problems, or creating realistic projects.

a)

authentic learning

b)

learning style

c)

learning process

d)

project based learning

92.

Name this icon

a)

Google Docs

b)

Google Drive

c)

Good Mail

d)

Google Maps

93.
a)
Safari
b)
Internet Explorer
c)
Mozilla Firefox
d)
Chrome
94.
a)
Internet Explorer
b)
Chrome
c)
Mozilla Firefox
d)
Safari
95.
a)
Apple
b)
Lettuce
c)
Cucumber
d)
Cheese
96.
a)
Snap chat
b)
Vine
c)
Instagram
d)
Fuji
97.

A colored dot on the computer screen.

a)

Flashdrive

b)

Pixel

c)

Virus

d)

Tilde

98.

Identify the logo for Twitter.

a)
b)
c)
d)
99.

Identify the Wi-Fi icons.

a)
b)
c)
d)
100.

Identify Microsoft's spreadsheet program.

a)
b)
c)
d)