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Worksheets

G7 Week 1 & 2 Revision Term 3

Total questions: 62

Worksheet time: 31mins

Name
Class
Date
1.

software designed for mobile devices

a)

Application(App)

b)

program

c)

browser

2.

a mobile phone, tablet, computer, TV or another object that is electronic; they have a micro-controller or computer in them we call it a

a)

machine

b)

digital device

c)

electromagnetic

3.

is moving from one screen of an app to another we call it

a)

navi

b)

navigator

c)

navigation

4.

Steve Jobs was one of the first people to think of the idea of ................................ in 1983

a)

mobile phones

b)

mobile apps

c)

mobile technology

5.

apps were only used for communication and simple games

a)

True

b)

False

6.

apps were only used for communication and simple games because

a)

phones did not have many features

b)

had small screens, no sensors

c)

no internet and low memory.

d)

All of above

7.

Apps started to get better after Apple launched the iPhone in

a)

2007

b)

2008

c)

2009

8.

an operating system for smartphones is the software that allows the phone to run apps

a)

True

b)

False

9.

App Store which is a place for people to download apps in

a)

Android OS

b)

iOS

c)

windows OS

10.

Google play which is a place for people to download apps in

a)

Android OS

b)

iOS

c)

windows OS

11.

we call this operating system is

a)

iOS

b)

windows OS

c)

Android OS

12.

we call this operating system is

a)

iOS

b)

windows OS

c)

Android OS

13.

we call this store a

a)

App store

b)

windows store

c)

Google play

14.

we call this store an

a)

App store

b)

windows store

c)

Google play

15.

What was one of the first games you could play on a phone that came out in 1997?

a)

xo game

b)

Snake game

c)

pick man game

16.

What was the main app that ran on the Apple iPod in 2001?

a)

Messaging App

b)

Video App

c)

Music App

17.

What is the name of the store for apps (by Google) that came out in 2008?

a)

iOS market

b)

Windows market

c)

Android Market

18.

What we call the buttons, images and text boxes that the user sees when they use an app

a)

User interface

b)

User interpret

c)

User friendly

19.

What we call designing what the user interface and app will look like to the user

a)

back-end developing

b)

front-end developing

c)

Behind -end developing

20.

What we call creating the code that will make the app work

a)

back-end developing

b)

front-end developing

c)

Behind -end developing

21.

What we call the person who the app is designed for ?

a)

middle user

b)

Start user

c)

end user

22.

What we call the information stored in an electronic format (e.g. text, images, audio, video and graphics) ?

a)

Digital media

b)

Soft media

c)

Social media

23.

What we call when a smartphone is on its side

a)

landscape

(horizontal)

b)

portrait

(vertical)

24.

What we call when a smartphone is the correct way up

a)

landscape

(horizontal)

b)

portrait

(vertical)

25.

The code below will allow the user to pause the music when it is playing, and start playing again when it has stopped by clicking on the flag.

a)

True

b)

False

26.

When designing an app, it is always a good idea to make it

a)

Hard to use

b)

simple to use

c)

Complicated to use

27.

is a simple sketch of an app. It is used to see what the app will look like when it is finished.we call it a

a)

Wire

b)

Wireframes

c)

frames

28.

is something that you press to go to another screen or to start an action. For example, uploading a picture or downloading a song. We call it a

a)

button

b)

checkbox

c)

List picker

29.

is something that lets you select different options from a selection and shows a mark next to the ones you have selected. We call it a

a)

button

b)

checkbox

c)

List picker

30.

using an app by reading, navigating, watching and answering a question, e.g. swiping an image to get to the next one . We call it a

a)

Interactive

b)

Interface

c)

interaction

31.

a person who creates a program we call it

a)

Developer

b)

Engineer

c)

End user

32.

A Good mobile App design should be

a)

Simple colors and same font and size

b)

Easy to reach

c)

Screen space

d)

Easy navigation

e)

All of above

33.

A bad mobile App design become of

a)

Bad colors and fonts not same type and size

b)

Difficult to reach

c)

No Screen space

d)

Bad navigation

e)

All of above

34.

lets you select one option from a list of many options

a)

button

b)

checkbox

c)

List picker

35.

lets you select an option which can be on a scale from one thing to another thing.

a)

button

b)

Slider

c)

List picker

36.

lets you pick one out of two things. So, you can use it to turn an option on or off, or select yes or no.

a)

switch

b)

Slider

c)

List picker

37.

lets you input text to the app. For example, you want to write a message in a messaging app.

a)

switch

b)

Slider

c)

Text box

38.

is an output. It is text that the app uses to give you information and tell you what something is.

a)

Label

b)

Slider

c)

Text box

39.

input App design (user interface) components

a)

button

b)

text box and date/time picker

c)

check-box

d)

slider and pick list

e)

All of above

40.

lets you select a date or time.

a)

image

b)

 date/time picker

c)

text box

41.

output App design (user interface) components

a)

label

b)

image

c)

All of above

42.

lets the user see pictures on the app.

a)

image

b)

 date/time picker

c)

text box

43.

writing computer software using blocks of code

a)

Text-based programming

b)

block-based programming

c)

none of above

44.

the building blocks for creating a user interface

a)

design

b)

programming

c)

component

45.

Smartphones let people hold the phone horizontally or vertically

a)

Layout

b)

Media

c)

Drawing and animation

d)

Maps

46.

components for taking and viewing pictures, recording and playing videos, recording and playing sound.

a)

Layout

b)

Media

c)

Drawing and animation

d)

Maps

47.

components that allow the developer to create apps that let the user draw and make animations

a)

Layout

b)

Media

c)

Drawing and animation

d)

Maps

48.

components to show maps and can show you a location and even give directions.

a)

Layout

b)

Media

c)

Drawing and animation

d)

Maps

49.

components let the smartphone know about what is around it.

a)

Sensors

b)

Social

c)

Storage

50.

components to make the smartphone send an email, send a text message, make a phone call and connect to the internet.

a)

Sensors

b)

Social

c)

Storage

51.

App making programs have this option so that developers can make apps that save information.All these things are stored in something called a database.

a)

Sensors

b)

Social

c)

Storage

52.

This picture shows

a)

back-end developing (programming section)

b)

front-end developing (design section)

c)

Behind -end developing

53.

This picture shows

a)

back-end developing (programming section)

b)

front-end developing (design section)

c)

Behind -end developing

54.

when export your app and send it to your teacher you export it as an

a)

iaia file

b)

aai file

c)

aia file

55.

sensor helps to tells the smartphone how fast it is going

a)

An accelerometer

b)

A proximity sensor

c)

A light sensor

d)

A gyroscope

e)

A GPS

56.

sensor tells the smartphone if something is close to it. This is what tells the screen to turn off when you put your phone to your ear.

a)

An accelerometer

b)

A proximity sensor

c)

A light sensor

d)

A gyroscope

e)

A GPS

57.

sensor tells you when it is light or dark. This makes the phone screen dim when it is dark or brighter when there is a lot of light around.

a)

An accelerometer

b)

A proximity sensor

c)

A light sensor

d)

A gyroscope

e)

A GPS

58.

sensor tells the smartphone when it is flat on a table, sideways or turning. This is used in apps like driving games where when you turn the phone, the car will turn.

a)

An accelerometer

b)

A proximity sensor

c)

A light sensor

d)

A gyroscope

e)

A GPS

59.

a sensor that connects to satellites in space. This tells the smartphone where it is on Earth. This is useful for when you are using a map for directions.

a)

An accelerometer

b)

A proximity sensor

c)

A light sensor

d)

A gyroscope

e)

A GPS

60.

is a sensor that can tell you how many steps you have taken. This is useful for health and sports apps.

a)

An accelerometer

b)

A proximity sensor

c)

A pedometer

d)

A compass

e)

A barometer

61.

is a sensor that can tell you the direction you are pointing in

a)

An accelerometer

b)

A proximity sensor

c)

A pedometer

d)

A compass

e)

A barometer

62.

is a sensor that can tell you the air pressure.

a)

An accelerometer

b)

A proximity sensor

c)

A pedometer

d)

A compass

e)

A barometer